Age | Commit message (Collapse) | Author |
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iterating tiles. (#7429)
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sure that they are really constant
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90c920601c84975acb694f3673e2beb08b013753)
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Eagle_rainbow)
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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to make the code easier to read
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by not crashing when loading such savegame or when an airport is removed
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some headers
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slightly more generic
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GRFFilePropsBase
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airports
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station struct and use it to rotate hangar tiles
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and DECLARE_ENUM_AS_BIT_SET
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airports if a newgrf can't be found
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instead of new/delete at the start/end of the game
-Codechange: store the fta in AirportSpec
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array so some special cases can be removed
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airports in 4 classes
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non-const pointer to a given airportspec
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array in AirportSpec
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AirportSpec
-Fix: [NewGRF] return the ttd airport type in station var 0xF1
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