Age | Commit message (Collapse) | Author |
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iterating tiles. (#7429)
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This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
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inlineable. Speedup sprite resolving by about 8 percent.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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constructor.
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pointer since they are never NULL.
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for adding derived classes.
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specs visible for the user.
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favour of using Get() and direct member access (which is needed anyway for GRF string resolving).
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returning D0xx texts.
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variables (using var 7B). Currently most useful for vehicle var 60.
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of the north tile. Only airport tiles should access those.
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is intentionally removed, it is only used together with 'scope'.
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to GetValue and StoreValue.
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persistent storage.
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some headers
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it for more spritegroups
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slightly more generic
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airports
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statemachine, store the layout number
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@file so they wouldn't be picked up by doxygen.
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airports if a newgrf can't be found
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instead of new/delete at the start/end of the game
-Codechange: store the fta in AirportSpec
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array so some special cases can be removed
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airports in 4 classes
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non-const pointer to a given airportspec
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array in AirportSpec
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AirportSpec
-Fix: [NewGRF] return the ttd airport type in station var 0xF1
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