Age | Commit message (Collapse) | Author |
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at the right time, but all the other global variables were now loaded too early. ;)
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industries, prop 24, nearby station name.
No assignation yet, no real work either.
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AI-use, NewGRF property 0x08 for trains.
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shores, if shores got replaced by ActionA.
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substraction
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informations about current map size.
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still ignored)
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cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too.
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caused compilation failure with MSVC.
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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TTDP-compatible by allowing specifiing more sprites than needed.
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behaviour
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some type safety.
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when it's not necessary.
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overrides, and adjust scope while there.
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value can be (more adequately, even better) computed from another source.
Thanks peter1138.
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-Codechange: A few bad coding style inadvertendly applied too
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ordering of shore sprites. It was not considered in the missing shore patch
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specific year yet, force the houses with the earliest introduction year to be available.
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by BigBB
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layouts; forcing a sprite to always be opaque.
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functions.
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so NewGRFs use the proper string ids.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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industry tile spec, while doing an action 00, industry tile, prop 08.
Fix directly inspired by Csaboka
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"rail.h" that includes way more than only "rail_type.h") includes at some places.
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later 'activation' pass.
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company colour
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encountering unknown newgrf feature in action 00 handling.(FS#1551, Bilbo)
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done in *allocT functions.
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should not
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This will add a cost to the removal of an industry using the cheat magic bulldozer.
Note that the removal of regular or newgrf industries without specified removal cost will have no cost applied to.
This is a difference from original spec, where a default base cost is added.
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fitting to the naming style
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number counter before loading the next sprite instead of after doing so.
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