Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-06-03 | (svn r13372) -Cleanup: Excessive whitespace | peter1138 | |
2008-06-03 | (svn r13371) -Fix (r4510 ... r12924): Engine array size is not related to ↵ | peter1138 | |
the ID used when setting a vehicle's name (it is vehicle type specific). Instead just test for a generic string. | |||
2008-06-03 | (svn r13368) -Codechange: give house's min/max_date a better name, as it is ↵ | belugas | |
really year, not date | |||
2008-06-02 | (svn r13364) -Codechange: Refactor action 3 mapping to use grf_load_*() ↵ | peter1138 | |
instead of direct byte array access. | |||
2008-06-02 | (svn r13363) -Codechange: Code duplication tidy up | peter1138 | |
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-27 | (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. | rubidium | |
2008-05-25 | (svn r13255) -Codechange: move _opt to _settings. | rubidium | |
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-24 | (svn r13226) -Feature: Allow to have more than only two airports per town. ↵ | belugas | |
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. Initial concept : TTDPatch (moreairpots), Initial code : Pasky Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices | |||
2008-05-13 | (svn r13074) -Fix: For multiheaded engines, halve power and running cost ↵ | peter1138 | |
when used instead of when loading, to allow callback values to work properly. | |||
2008-05-08 | (svn r13008) -Fix [FS#1997]: silence some MSVC x64 warnings | glx | |
2008-05-06 | (svn r12973) -Codechange: Rename GRMSpriteEntry to GRFLocation, as it is not ↵ | peter1138 | |
necessarily specific to GRM sprites... | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-05-05 | (svn r12958) -Codechange: Allocate sprites reserved by GRM in advance of ↵ | peter1138 | |
'Action 1' sprites, giving much less chance of GRM reservation failure if lots of NewGRF sets are loaded. | |||
2008-05-05 | (svn r12950) -Fix: two includes is one too much | belugas | |
2008-05-04 | (svn r12944) -Codechange: use rev.h instead of externs at many places | smatz | |
2008-04-30 | (svn r12932) -Fix [FS#1970]: Articulated engines ignored GRF engine overrides. | peter1138 | |
2008-04-29 | (svn r12924) -Feature: Introducing the so called 'engine pool' which ↵ | peter1138 | |
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. | |||
2008-04-22 | (svn r12839) -Codechange: Allocate temporary engine data when loading GRFs ↵ | peter1138 | |
as needed instead of statically. | |||
2008-04-19 | (svn r12798) -Feature: Add some support for NewGRF station animation. ↵ | peter1138 | |
(Thanks to mart3p for samples and fixes) | |||
2008-04-18 | (svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵ | rubidium | |
operators. | |||
2008-04-17 | (svn r12751) -Codechange: do what has been done in r11862 in a different way ↵ | rubidium | |
so it uses less memory. | |||
2008-04-10 | (svn r12648) -Feature: allow four different non-stop types in a single game ↵ | rubidium | |
instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains. -Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting. | |||
2008-03-31 | (svn r12495) -Codechange: reduce the dependency on newgrf_station.h ↵ | rubidium | |
(especially because newgrf_station.h includes a lot of stuff). | |||
2008-03-31 | (svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵ | rubidium | |
unneeded inclusions of engine.h and/or replace them with engine_type.h. | |||
2008-03-31 | (svn r12489) -Codechange: split station.h into station_base.h and ↵ | rubidium | |
station_func.h. | |||
2008-03-28 | (svn r12454) -Fix (r12452): incorrect calculation for 'first vehicle in this ↵ | glx | |
chain of vehicles with the same ID' (thx DaleStan) -Fix (r12452): wrong loading of random action 2 type 84 for non vehicle (though it shouldn't happen, but who knows ;)) | |||
2008-03-27 | (svn r12452) -Feature: [NewGRF] Add random action 2 type 84. For vehicles only. | glx | |
2008-03-27 | (svn r12450) -Codechange: Use a pointer instead of several array dereferences. | peter1138 | |
2008-03-27 | (svn r12449) -Feature[newGRF]: Add support for var A2/22 for action 7/9/D: ↵ | belugas | |
Diificulty level | |||
2008-03-15 | (svn r12368) -Codechange: use explicit body for loops and conditions and ↵ | smatz | |
remove -Wno-empty-body from the configure script | |||
2008-03-05 | (svn r12341) -Fix (r11224) [FS#1827]: GRM buffer for cargos was incorrect size. | peter1138 | |
2008-03-04 | (svn r12333) -Fix: Switch grfstatus from 'activated' back to ↵ | frosch | |
'will-be-active' between reservation- and activation-stage. This fixes action7/9 conditions 0x06 to 0x0A to return the same in those two stages. | |||
2008-02-29 | (svn r12317) -Fix [FS#1815]: Map string IDs that are embedded from other ↵ | peter1138 | |
strings. | |||
2008-02-29 | (svn r12316) -Codechange: Support loading full range of 0xD0xx NewGRF ↵ | peter1138 | |
strings which includes 0xD000 to 0xD3FF (yes, 0xD0xx makes a lot of sense, really...) and handle 0xD400 to 0xD7FF strings which map to 0xD000 to 0xD3FF (obviously). | |||
2008-02-27 | (svn r12295) -Codechange: Make plane speed option available to NewGRFs | peter1138 | |
2008-02-21 | (svn r12209) -Fix: [NewGRF] Support using any base price for rail and road ↵ | peter1138 | |
vehicles' running cost, and show running cost of wagons if they have it. | |||
2008-02-20 | (svn r12205) -Codechange: rename RailVehicleInfo::running_cost_base to ↵ | peter1138 | |
running_cost, inline with other vehicle types (It is the factor, not the base) | |||
2008-02-16 | (svn r12158) -Codechange: merge all the sprite recolouring mapping under a ↵ | belugas | |
single function -Fix: Handle the bridge recolouring mapping as the other features. Although not specified by the specs, it seems to be implicit. | |||
2008-02-15 | (svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of ↵ | frosch | |
DrawTileSprites into one PalSpriteID | |||
2008-02-15 | (svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into ↵ | frosch | |
one PalSpriteID | |||
2008-02-12 | (svn r12124) -Codechange: Move newgrf-variables that are common to ↵ | frosch | |
VarAction2 and Action7/9/D to their own function. -Fix: Add some variables that were missing in one or both cases. | |||
2008-02-12 | (svn r12122) -Codechange: Add framework for generic feature callbacks, along ↵ | peter1138 | |
with some parts for AI use. | |||
2008-02-12 | (svn r12119) -Codechange: Rename grfspec_feature to match code style, and ↵ | peter1138 | |
expose in header for use elsewhere. | |||
2008-02-12 | (svn r12118) -Codechange: Put the two descriptions of bridges in an array ↵ | belugas | |
instead of two single variables, following the transport type it represents | |||
2008-02-11 | (svn r12111) -Codechange: Rename Bridge to BridgeSpec, out of consistensy ↵ | belugas | |
with other Specs in used. | |||
2008-02-06 | (svn r12069) -Feature[newGRF]: Specify the purchase, rail and road ↵ | belugas | |
description of a bridge. | |||
2008-02-05 | (svn r12064) -Codechange : Give grf bridges their own ResetBridges function, ↵ | belugas | |
and put bridge spec in table/bridge_land.h, where it should be. | |||
2008-02-04 | (svn r12059) -Fix (r12041): industries prop 24 is a word | glx | |