Age | Commit message (Collapse) | Author |
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(mart3p).
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starting year, not the current year.
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activation. This also cleans up some special-case handling of the sprites. Actions 1 and 2 are now not considered unsafe, as an Action 3 (which is unsafe) is required for them.
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1 - paved roads on desert tiles.
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Dynamically build the legends (name and color) for industries in the smallmap_gui.
All the tiny fonts industry names should be removed from language files soon.
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stages except activation.
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http://wiki.ttdpatch.net/tiki-index.php?page=ActionDSpecialVariables
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tabs with spaces.
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unavailable vehicle types... things like articulated engines can still build these parts... ... ... dot dot dot
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2cc colour maps, airport, and road stop sprites.
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flag in NewGRF loader.
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GRF ID
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newgrf searching.
-Codechange: do not add duplicate files to the newgrf list.
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vehicle is not refittable...
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reservation (and loading of cargo data), and action 6 should be run also
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handler and custom icon sprites
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functions for each feature (vehicles are common, though)
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bitnums directly if no table is provided. This lets pre-cargolabel cargo definitions work.
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landscape types.
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CargoID loops.
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climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
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3, the
graphics for the substitute (original) house should be drawn instead.
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on their cargo counterpart, as well as specifying cargo slot.
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complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
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changes. So basically, widening the types makes the difference
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refit masks
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the current climate, and exclude engine types if their cargo type is invalid and they have no refittable type.
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if the chosen type is not available in the current climate.
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coding style (and rest of the code).
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to translate
grf-specific texts. The translations will only be shown if you're using a
language with a grf language id and if a string hasn't already been set
specifically for the language you're using.
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that are
mutually exclusive. At the same time, add an INITIALISED state which makes it
possible to check if a grf is not yet active but will be later on during the
GLS_ACTIVATION loading stage.
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