Age | Commit message (Collapse) | Author |
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types from the refit mask. (peter1138)
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order to ensure they all use the same values
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don't need to cast to void/non-const before being able to free
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0x00 and 0xFF independent of number of height levels.
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instead.
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instead.
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without callback usage.
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vehicles using the cargo ordering from the cargo translation table.
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properties as indices into the cargo translation table.
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TILE_HEIGHT for the snow line code
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case, which saves us making the specs even more convoluted.
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suddenly only able to carry coal
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vehicle is one of the refittable cargos in case of refittable engines.
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more strictly.
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Vehicle to simplify code.
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minimum start year for that house was set to 1930
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for shore tiles... we should continue to handle it.
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action5 except sea shores
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NewGRF indication.
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not have newlines, e.g. the NewGRF's name
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spriteset IDs.
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Action1 in a single Action2.
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construction stages in spritelayouts with inconsistent number of sprites per spriteset.
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each NewGRF, thus waterfeatures could glitch when the properties were set by a previous NewGRF and the NewGRF assumed the properties to be unmodified
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GrfProcessingState, and reset them after each loading stage.
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GrfProcessingState, and reset them after each loading stage.
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temporary data at a specific spot, esp. clear 'data_blocks' now.
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loading into a struct.
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cases like creating a new scenario.
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reasons.
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speed fraction).
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