Age | Commit message (Collapse) | Author |
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airports in 4 classes
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array in AirportSpec
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legend support yet.
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subclassing it
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allocating errors more uniform.
-Fix: some grf error messages didn't free the previous error messages, creating a memory leak
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and 11. (Eddi)
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256 and introduce AirportTileOverrideManager
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rail types. (To be documented...)
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tiles. (based on andythenorth' work)
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RailType[Change|Reserve]Info().
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rail types.
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layouts.
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on error.
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reads. Explicit length checks (which were not always correct) are no longer needed so these are removed to simplify code.
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SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
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if a header require a header make it include that header
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using default sprites.
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an Action 8 was encountered already.
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and action3 but no action0
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contains prop 14 after prop 1D
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initialised to zero, and not always checked for valid range.
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string but would print it OpenTTD would segfault
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action0 prop 0A could cause a crash
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num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
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building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
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vehicles only apply to the GRF locally, if it defines engines of that type itself.
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SmallVector.
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remove some unused variables
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to newgrf loading and make the internal state zero-based instead.
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'running cost factor'.
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enum some more.
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chunks and check chunk sizes.
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