Age | Commit message (Collapse) | Author |
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Industry tiles.
No, this is not the final commit for newindustries (far from it), just another step.
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spritegroup format.
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few statements more consistent with everything else.
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to define a house with a local id of 255.
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Action 0, don't override them all with the first ID.
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the Action 0
handlers outside the switch statements. This allows ignoring only the invalid
IDs when changing the properties for many objects, rather than ignoring the
whole block if one ID is invalid.
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directory in this filename in the newgrf list. The directory was removed in r9560 because then it used to full path instead of the path relative to the data directory, but since the inclusion of "search paths" that is not necessary anymore.
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a (later) newgrf does not have 2cc.
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the file during the initialisation stage.
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from a bitset to a bool evaluation.
Like easier to read and faster to evaluate :)
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was in the grf, not the internal SpriteID
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speeds (bulb)
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the current
language. Since only one error can be loaded anyway, if the language didn't
match you'd get "Undefined string". Also since we're only loading one language
there's no need to use AddGRFString any more.
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so that errors get loaded again when pressing "Apply".
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callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
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any full paths (again).
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when leaving reservation stage. This fixes action 7/9 tests for grfs that will be active.
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variable 84.
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Action 7/Action 9s to work properly
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unsupported Action 5 feature.
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some newgrf features have been loaded, and introduce the newindustry one.
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newgrf data
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a specific way on straight pieces of road.
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grf file.
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industry tiles.
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
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updates.
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adding to the existing value.
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availability)
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production)
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strictness.
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Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
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loading.
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perfectly valid... (fixes dbsetxl refits again...)
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(mart3p).
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starting year, not the current year.
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activation. This also cleans up some special-case handling of the sprites. Actions 1 and 2 are now not considered unsafe, as an Action 3 (which is unsafe) is required for them.
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