Age | Commit message (Collapse) | Author |
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if a header require a header make it include that header
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using default sprites.
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an Action 8 was encountered already.
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and action3 but no action0
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contains prop 14 after prop 1D
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initialised to zero, and not always checked for valid range.
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string but would print it OpenTTD would segfault
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action0 prop 0A could cause a crash
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num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
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building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
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vehicles only apply to the GRF locally, if it defines engines of that type itself.
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SmallVector.
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remove some unused variables
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to newgrf loading and make the internal state zero-based instead.
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'running cost factor'.
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enum some more.
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chunks and check chunk sizes.
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including of newgrf_cargo.h
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production callback version 0.
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Variable 0x09 should not.
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EngineInfo::refit_mask during initialisation.
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did not set any of the three refittability properties (xor mask, positive classes, negative classes).
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0x36. Based on Terkhen's work.
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tile layout twice
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part and a part that's for NewGRF strings
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to EngineInfo.
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remapped string
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STR_EMPTY instead of 'random' string
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crashes later on
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in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables.
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valid CargoSpecs
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left NULL in certain cases. (dynamic_engines enabled, articulated vehicle with only wagon-override action3s)
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_house_specs[]
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