Age | Commit message (Collapse) | Author |
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the current
language. Since only one error can be loaded anyway, if the language didn't
match you'd get "Undefined string". Also since we're only loading one language
there's no need to use AddGRFString any more.
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so that errors get loaded again when pressing "Apply".
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callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
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any full paths (again).
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when leaving reservation stage. This fixes action 7/9 tests for grfs that will be active.
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variable 84.
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Action 7/Action 9s to work properly
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unsupported Action 5 feature.
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some newgrf features have been loaded, and introduce the newindustry one.
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newgrf data
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a specific way on straight pieces of road.
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grf file.
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industry tiles.
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
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updates.
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adding to the existing value.
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availability)
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production)
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strictness.
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Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
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loading.
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perfectly valid... (fixes dbsetxl refits again...)
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(mart3p).
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starting year, not the current year.
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activation. This also cleans up some special-case handling of the sprites. Actions 1 and 2 are now not considered unsafe, as an Action 3 (which is unsafe) is required for them.
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1 - paved roads on desert tiles.
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Dynamically build the legends (name and color) for industries in the smallmap_gui.
All the tiny fonts industry names should be removed from language files soon.
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stages except activation.
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http://wiki.ttdpatch.net/tiki-index.php?page=ActionDSpecialVariables
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tabs with spaces.
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unavailable vehicle types... things like articulated engines can still build these parts... ... ... dot dot dot
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2cc colour maps, airport, and road stop sprites.
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flag in NewGRF loader.
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