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2008-05-24(svn r13226) -Feature: Allow to have more than only two airports per town. ↵belugas
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. Initial concept : TTDPatch (moreairpots), Initial code : Pasky Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
2008-05-13(svn r13074) -Fix: For multiheaded engines, halve power and running cost ↵peter1138
when used instead of when loading, to allow callback values to work properly.
2008-05-08(svn r13008) -Fix [FS#1997]: silence some MSVC x64 warningsglx
2008-05-06(svn r12973) -Codechange: Rename GRMSpriteEntry to GRFLocation, as it is not ↵peter1138
necessarily specific to GRM sprites...
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-05-05(svn r12958) -Codechange: Allocate sprites reserved by GRM in advance of ↵peter1138
'Action 1' sprites, giving much less chance of GRM reservation failure if lots of NewGRF sets are loaded.
2008-05-05(svn r12950) -Fix: two includes is one too muchbelugas
2008-05-04(svn r12944) -Codechange: use rev.h instead of externs at many placessmatz
2008-04-30(svn r12932) -Fix [FS#1970]: Articulated engines ignored GRF engine overrides.peter1138
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-22(svn r12839) -Codechange: Allocate temporary engine data when loading GRFs ↵peter1138
as needed instead of statically.
2008-04-19(svn r12798) -Feature: Add some support for NewGRF station animation. ↵peter1138
(Thanks to mart3p for samples and fixes)
2008-04-18(svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵rubidium
operators.
2008-04-17(svn r12751) -Codechange: do what has been done in r11862 in a different way ↵rubidium
so it uses less memory.
2008-04-10(svn r12648) -Feature: allow four different non-stop types in a single game ↵rubidium
instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains. -Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
2008-03-31(svn r12495) -Codechange: reduce the dependency on newgrf_station.h ↵rubidium
(especially because newgrf_station.h includes a lot of stuff).
2008-03-31(svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵rubidium
unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-03-31(svn r12489) -Codechange: split station.h into station_base.h and ↵rubidium
station_func.h.
2008-03-28(svn r12454) -Fix (r12452): incorrect calculation for 'first vehicle in this ↵glx
chain of vehicles with the same ID' (thx DaleStan) -Fix (r12452): wrong loading of random action 2 type 84 for non vehicle (though it shouldn't happen, but who knows ;))
2008-03-27(svn r12452) -Feature: [NewGRF] Add random action 2 type 84. For vehicles only.glx
2008-03-27(svn r12450) -Codechange: Use a pointer instead of several array dereferences.peter1138
2008-03-27(svn r12449) -Feature[newGRF]: Add support for var A2/22 for action 7/9/D: ↵belugas
Diificulty level
2008-03-15(svn r12368) -Codechange: use explicit body for loops and conditions and ↵smatz
remove -Wno-empty-body from the configure script
2008-03-05(svn r12341) -Fix (r11224) [FS#1827]: GRM buffer for cargos was incorrect size.peter1138
2008-03-04(svn r12333) -Fix: Switch grfstatus from 'activated' back to ↵frosch
'will-be-active' between reservation- and activation-stage. This fixes action7/9 conditions 0x06 to 0x0A to return the same in those two stages.
2008-02-29(svn r12317) -Fix [FS#1815]: Map string IDs that are embedded from other ↵peter1138
strings.
2008-02-29(svn r12316) -Codechange: Support loading full range of 0xD0xx NewGRF ↵peter1138
strings which includes 0xD000 to 0xD3FF (yes, 0xD0xx makes a lot of sense, really...) and handle 0xD400 to 0xD7FF strings which map to 0xD000 to 0xD3FF (obviously).
2008-02-27(svn r12295) -Codechange: Make plane speed option available to NewGRFspeter1138
2008-02-21(svn r12209) -Fix: [NewGRF] Support using any base price for rail and road ↵peter1138
vehicles' running cost, and show running cost of wagons if they have it.
2008-02-20(svn r12205) -Codechange: rename RailVehicleInfo::running_cost_base to ↵peter1138
running_cost, inline with other vehicle types (It is the factor, not the base)
2008-02-16(svn r12158) -Codechange: merge all the sprite recolouring mapping under a ↵belugas
single function -Fix: Handle the bridge recolouring mapping as the other features. Although not specified by the specs, it seems to be implicit.
2008-02-15(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of ↵frosch
DrawTileSprites into one PalSpriteID
2008-02-15(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into ↵frosch
one PalSpriteID
2008-02-12(svn r12124) -Codechange: Move newgrf-variables that are common to ↵frosch
VarAction2 and Action7/9/D to their own function. -Fix: Add some variables that were missing in one or both cases.
2008-02-12(svn r12122) -Codechange: Add framework for generic feature callbacks, along ↵peter1138
with some parts for AI use.
2008-02-12(svn r12119) -Codechange: Rename grfspec_feature to match code style, and ↵peter1138
expose in header for use elsewhere.
2008-02-12(svn r12118) -Codechange: Put the two descriptions of bridges in an array ↵belugas
instead of two single variables, following the transport type it represents
2008-02-11(svn r12111) -Codechange: Rename Bridge to BridgeSpec, out of consistensy ↵belugas
with other Specs in used.
2008-02-06(svn r12069) -Feature[newGRF]: Specify the purchase, rail and road ↵belugas
description of a bridge.
2008-02-05(svn r12064) -Codechange : Give grf bridges their own ResetBridges function, ↵belugas
and put bridge spec in table/bridge_land.h, where it should be.
2008-02-04(svn r12059) -Fix (r12041): industries prop 24 is a wordglx
2008-02-03(svn r12052) -Fix [FS#1737] (r11494): The cargo translation table was loaded ↵maedhros
at the right time, but all the other global variables were now loaded too early. ;)
2008-02-02(svn r12041) -Codechange: Add the loader and the property for action 00 ↵belugas
industries, prop 24, nearby station name. No assignation yet, no real work either.
2008-01-30(svn r12019) -Codechange: Add support for passenger engine designation for ↵peter1138
AI-use, NewGRF property 0x08 for trains.
2008-01-28(svn r12001) -Fix: When skipping Action 11 or 12, also skip belonging sprites.frosch
2008-01-24(svn r11973) -Fix (r11726, r11947)[FS#1683]: Use grass tiles for corner ↵frosch
shores, if shores got replaced by ActionA.
2008-01-23(svn r11963) -Fix(r11961): Forgot to specify the meaning of the magical 6 ↵belugas
substraction
2008-01-23(svn r11961) -Feature[newGRF]: Add support for Action 0D, var 13: ↵belugas
informations about current map size.
2008-01-21(svn r11938) -Codechange: support loading of canal/river properties (though ↵peter1138
still ignored)
2008-01-17(svn r11888) -Codechange: simplify sorting of the strings in town names dropdownglx