Age | Commit message (Collapse) | Author |
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translation table of the GRF setting the refitmask instead of the GRF defining the action 3.
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of what was intended
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just the NewGRF houses, when making sure that at least one is available onwards from year 0
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validness anymore. The pool knows that on its own.
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twice for the same station id
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one prop A or 15
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unterminated spritelayout in action0 prop 08 instead of crashing openttd
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name becomes available
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rest of the action was skipped instead
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DrawTileSeqStruct::IsTerminator(), DrawTileSeqStruct::IsParentSprite() to simplify stuff.
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with version < 2 as incompatible. If you have trouble with certain grfs from BaNaNaS, then bother the author about fixing the grf.
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cause a valid 1x1 house following it to be seen as multi-tile, causing crashes
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loaded, and ensure we don't overfill the SpriteGroup pool
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NewGRFs, and allow the maximum train length to be modified in multiplayer as well
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tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
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tunnel length setting
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for uniform stations has been broken for over a year
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when adding more than one variable
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sorting of rail types in the drop down list
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for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available
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be introduced if a particular rail type is introduced, e.g. to make sure slow rail is introduced when fast rail gets introduced
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of GRFs with versions above 7.
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out of memory error
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for ships and RVs (Hirundo)
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value for visual effect. This makes setting train prop 22 to 0 actually work (Hirundo)
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use of the clashed. Provide properties so NewGRFs can provide cargo strings tailored for OpenTTD while retaining (some) backward compatability
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string or select the case of the next substring
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and gender names
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differs between the file scan and other stages
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(disabled/influencing) NewGRFs weren't properly ignored which could cause a desync
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joining/starting a server)
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0x15 (Speed).
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0x13 (Power), 0x14 (Weight) and 0x18 (Tractive effort).
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0x0D and 0x0E as documented
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(planetmaker)
Note: Setting 'VRSN' also sets 'MINV' resulting in the Grf being only compatible to the same version. Set 'MINV' after 'VRSN' if your Grf is compatible to older versions.
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liveries are used by some vehicle resp. which are not used at all.
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according to their building flags
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It was possible that part of a multitile house was not copied because the array was full
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leak, causing valgrind warnings
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