Age | Commit message (Collapse) | Author |
|
any full paths (again).
|
|
when leaving reservation stage. This fixes action 7/9 tests for grfs that will be active.
|
|
variable 84.
|
|
Action 7/Action 9s to work properly
|
|
unsupported Action 5 feature.
|
|
|
|
some newgrf features have been loaded, and introduce the newindustry one.
|
|
newgrf data
|
|
a specific way on straight pieces of road.
|
|
grf file.
|
|
industry tiles.
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
|
|
|
|
updates.
|
|
|
|
|
|
adding to the existing value.
|
|
availability)
|
|
|
|
production)
|
|
strictness.
|
|
Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
|
|
loading.
|
|
perfectly valid... (fixes dbsetxl refits again...)
|
|
|
|
|
|
(mart3p).
|
|
|
|
|
|
starting year, not the current year.
|
|
activation. This also cleans up some special-case handling of the sprites. Actions 1 and 2 are now not considered unsafe, as an Action 3 (which is unsafe) is required for them.
|
|
|
|
1 - paved roads on desert tiles.
|
|
Dynamically build the legends (name and color) for industries in the smallmap_gui.
All the tiny fonts industry names should be removed from language files soon.
|
|
stages except activation.
|
|
http://wiki.ttdpatch.net/tiki-index.php?page=ActionDSpecialVariables
|
|
|
|
|
|
tabs with spaces.
|
|
|
|
|
|
unavailable vehicle types... things like articulated engines can still build these parts... ... ... dot dot dot
|
|
|
|
|
|
2cc colour maps, airport, and road stop sprites.
|
|
flag in NewGRF loader.
|
|
|
|
GRF ID
|
|
newgrf searching.
-Codechange: do not add duplicate files to the newgrf list.
|
|
vehicle is not refittable...
|
|
|