Age | Commit message (Collapse) | Author |
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newgrf data
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a specific way on straight pieces of road.
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grf file.
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industry tiles.
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
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updates.
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adding to the existing value.
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availability)
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production)
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strictness.
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Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
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loading.
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perfectly valid... (fixes dbsetxl refits again...)
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(mart3p).
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starting year, not the current year.
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activation. This also cleans up some special-case handling of the sprites. Actions 1 and 2 are now not considered unsafe, as an Action 3 (which is unsafe) is required for them.
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1 - paved roads on desert tiles.
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Dynamically build the legends (name and color) for industries in the smallmap_gui.
All the tiny fonts industry names should be removed from language files soon.
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stages except activation.
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http://wiki.ttdpatch.net/tiki-index.php?page=ActionDSpecialVariables
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tabs with spaces.
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unavailable vehicle types... things like articulated engines can still build these parts... ... ... dot dot dot
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2cc colour maps, airport, and road stop sprites.
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flag in NewGRF loader.
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GRF ID
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newgrf searching.
-Codechange: do not add duplicate files to the newgrf list.
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vehicle is not refittable...
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reservation (and loading of cargo data), and action 6 should be run also
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handler and custom icon sprites
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functions for each feature (vehicles are common, though)
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bitnums directly if no table is provided. This lets pre-cargolabel cargo definitions work.
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landscape types.
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CargoID loops.
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