Age | Commit message (Collapse) | Author |
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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TTDP-compatible by allowing specifiing more sprites than needed.
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behaviour
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some type safety.
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when it's not necessary.
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overrides, and adjust scope while there.
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value can be (more adequately, even better) computed from another source.
Thanks peter1138.
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-Codechange: A few bad coding style inadvertendly applied too
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ordering of shore sprites. It was not considered in the missing shore patch
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specific year yet, force the houses with the earliest introduction year to be available.
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by BigBB
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layouts; forcing a sprite to always be opaque.
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functions.
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so NewGRFs use the proper string ids.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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industry tile spec, while doing an action 00, industry tile, prop 08.
Fix directly inspired by Csaboka
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"rail.h" that includes way more than only "rail_type.h") includes at some places.
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later 'activation' pass.
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company colour
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encountering unknown newgrf feature in action 00 handling.(FS#1551, Bilbo)
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done in *allocT functions.
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should not
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This will add a cost to the removal of an industry using the cheat magic bulldozer.
Note that the removal of regular or newgrf industries without specified removal cost will have no cost applied to.
This is a difference from original spec, where a default base cost is added.
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fitting to the naming style
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number counter before loading the next sprite instead of after doing so.
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too late ;)
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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with the coding style
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the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
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follow our format
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