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2007-05-29(svn r9976) -Codechange: Declare a writable array of specs for industry and ↵belugas
industry tiles. It will be initialized by the original data upon game start. Rename some enums to be more consistent too
2007-05-25(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.rubidium
2007-05-25(svn r9918) -Fix: the available roadtypes/railtypes were not updated on GRF ↵rubidium
updates.
2007-05-25(svn r9916) -Codechange: Free memory used by cargo translation tablespeter1138
2007-05-20(svn r9890) -Codechange: Don't allocate space for 0 spriteset rangespeter1138
2007-05-19(svn r9883) -Fix (r4965): [NewGRF] Check for overflow and carry over when ↵peter1138
adding to the existing value.
2007-05-19(svn r9880) -Add: [NewGRF] Add action 7/9 condition 0B/0C (cargo type ↵glx
availability)
2007-05-19(svn r9877) -Revert (r9876): one file too many...peter1138
2007-05-19(svn r9876) -Codechange: [NewHouses] Add support for callback 2E (cargo ↵peter1138
production)
2007-05-18(svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type ↵rubidium
strictness.
2007-05-15(svn r9850) -Codechange: Introduction of the Override/Substitute manager. ↵belugas
Currently only used for newhouses. Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15(svn r9843) -Fix (r9838): tell the newgrfs that we now support proper FIFO ↵rubidium
loading.
2007-05-11(svn r9827) -Codechange/Fix: [NewGRF] Text strings of 1 character are ↵peter1138
perfectly valid... (fixes dbsetxl refits again...)
2007-05-10(svn r9825) -Codechange: [NewGRF] Add support for early vehicle retirement.peter1138
2007-05-10(svn r9823) -Feature: Add support for house property 1F - minimum life span.maedhros
2007-05-06(svn r9799) -Codechange: separate engine class and engine running cost class ↵rubidium
(mart3p).
2007-05-06(svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.peter1138
2007-05-06(svn r9795) -Codechange: enumify the EngineClass.rubidium
2007-05-06(svn r9793) -Fix (r9701): Action D 'TTDPatch variable' 0x0B should be the ↵maedhros
starting year, not the current year.
2007-05-05(svn r9790) -Codechange: [NewGRF] Skip action 1 sprites in all stages except ↵peter1138
activation. This also cleans up some special-case handling of the sprites. Actions 1 and 2 are now not considered unsafe, as an Action 3 (which is unsafe) is required for them.
2007-05-04(svn r9775) -Fix: Remove arbitrary limit on length of NewGRF strings.peter1138
2007-04-27(svn r9730) -Feature: [NewGRF] Add support for miscellaneous grf feature bit ↵maedhros
1 - paved roads on desert tiles.
2007-04-26(svn r9721) -Codechange: -Codechange: Cleanup of industry_cmd (Step-12). ↵belugas
Dynamically build the legends (name and color) for industries in the smallmap_gui. All the tiny fonts industry names should be removed from language files soon.
2007-04-26(svn r9717) -Codechange: (NewGRF) Skip Action 5 & A sprites in all loading ↵peter1138
stages except activation.
2007-04-20(svn r9701) -Codechange: Add support for returning 'ttdpatch variables' - ↵peter1138
http://wiki.ttdpatch.net/tiki-index.php?page=ActionDSpecialVariables
2007-04-20(svn r9690) -Codechange: Update another couple of NewGRF TTDPatch flagspeter1138
2007-04-20(svn r9686) -Codechange: Update a couple of NewGRF TTDPatch flagspeter1138
2007-04-18(svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting ↵rubidium
tabs with spaces.
2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-04-17(svn r9662) -Documentation: Doxygen corrections and @file omissionsbelugas
2007-04-17(svn r9655) -Revert (r9094 partial): *Do* calculate refit masks for ↵peter1138
unavailable vehicle types... things like articulated engines can still build these parts... ... ... dot dot dot
2007-04-16(svn r9653) -Codechange: Indicate the proper function names in the GRF messagesbelugas
2007-04-16(svn r9646) -Fix (r9645): incorrect count in error message for airport graphicspeter1138
2007-04-16(svn r9645) -Feature: Add NewGRF Action 5 (Sprite Replacement) support for ↵peter1138
2cc colour maps, airport, and road stop sprites.
2007-04-15(svn r9638) -Feature: Increase cargo types from 12 to 32 and enable newcargo ↵peter1138
flag in NewGRF loader.
2007-04-13(svn r9621) -Codechange: implement newgrf house property 1E (cargo types)peter1138
2007-04-11(svn r9601) -Codechange: Store grf file reference in station spec, not just ↵peter1138
GRF ID
2007-04-04(svn r9560) -Codechange: add support for multiple 'base' directories for ↵rubidium
newgrf searching. -Codechange: do not add duplicate files to the newgrf list.
2007-03-25(svn r9439) -Codechange: check for valid default cargo type even if a ↵peter1138
vehicle is not refittable...
2007-03-25(svn r9438) -Codechange: Map cargo colours from DOS to Windows if necessary.peter1138
2007-03-24(svn r9436) -Fix (r9411): don't deactivate GRF in an action 7/9 during ↵peter1138
reservation (and loading of cargo data), and action 6 should be run also
2007-03-23(svn r9418) -Codechange: Implement actions 1/2/3 for cargos, callback ↵peter1138
handler and custom icon sprites
2007-03-23(svn r9416) -Codechange: Split NewGRF Action 3 handler into separate ↵peter1138
functions for each feature (vehicles are common, though)
2007-03-23(svn r9413) -Codechange: Remove default cargo translation table and use ↵peter1138
bitnums directly if no table is provided. This lets pre-cargolabel cargo definitions work.
2007-03-22(svn r9411) -Codechange: Add support for loading of newcargo data.peter1138
2007-03-22(svn r9400) -Codechange: Use some more representative enum names for ↵belugas
landscape types.
2007-03-21(svn r9388) -Codechange: variable scope and type, and standardify all ↵peter1138
CargoID loops.
2007-03-21(svn r9387) -Fix (r9385): termination of a comment forgotten.rubidium
2007-03-21(svn r9385) -Cleanup: doxygen changes. Today, we are exploring the letter N.belugas
2007-03-20(svn r9371) -Feature: Add support for variable snow lines in the arctic ↵maedhros
climate, supplied by newgrf files. When this is enabled forests cannot be built below the highest snow line, and farms can't be built above it. Houses still use the _opt.snow_line so they are all consistent, so to make them respect the snowline you may want to use some newhouses features as well.