Age | Commit message (Collapse) | Author |
|
|
|
|
|
each NewGRF, thus waterfeatures could glitch when the properties were set by a previous NewGRF and the NewGRF assumed the properties to be unmodified
|
|
|
|
|
|
|
|
GrfProcessingState, and reset them after each loading stage.
|
|
GrfProcessingState, and reset them after each loading stage.
|
|
temporary data at a specific spot, esp. clear 'data_blocks' now.
|
|
loading into a struct.
|
|
|
|
|
|
|
|
cases like creating a new scenario.
|
|
reasons.
|
|
speed fraction).
|
|
|
|
|
|
|
|
specific point, data might be freed twice.
|
|
|
|
multiple times, the previously allocated sprite layouts were not freed.
|
|
TileLayoutSpriteGroup instead of allocating it separately.
|
|
spritelayouts allocated on the heap, and make use of constructors and destructors.
|
|
failure, also display an error in the GUI.
|
|
|
|
also to station groundsprites from action 1.
|
|
-Remove: the '-i' option for palette selection.
|
|
the values were OR-ed. Use the last set value instead.
|
|
callback is valid
|
|
|
|
available in the current climate for every townzone, not just a single available house for all climates/townzones
|
|
translation table of the GRF setting the refitmask instead of the GRF defining the action 3.
|
|
of what was intended
|
|
just the NewGRF houses, when making sure that at least one is available onwards from year 0
|
|
validness anymore. The pool knows that on its own.
|
|
|
|
|
|
twice for the same station id
|
|
one prop A or 15
|
|
unterminated spritelayout in action0 prop 08 instead of crashing openttd
|
|
name becomes available
|
|
|
|
rest of the action was skipped instead
|
|
DrawTileSeqStruct::IsTerminator(), DrawTileSeqStruct::IsParentSprite() to simplify stuff.
|
|
with version < 2 as incompatible. If you have trouble with certain grfs from BaNaNaS, then bother the author about fixing the grf.
|
|
|
|
cause a valid 1x1 house following it to be seen as multi-tile, causing crashes
|
|
|
|
loaded, and ensure we don't overfill the SpriteGroup pool
|