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2009-05-17(svn r16340) -Codechange: introduce SoundID (uint16) and use that instead of ↵rubidium
SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.
2009-05-17(svn r16339) -Fix: [NewGRF] When overriding 'original sounds', only allow ↵rubidium
overriding of the 'original sounds' and not any other that is already loaded.
2009-05-17(svn r16337) -Codechange: remove pointless variable + wrapper function; ↵rubidium
having it return anything else than ORIGINAL_SAMPLE_COUNT is asking for NewGRFs failing to load (due to invalid sample index), thus desyncs
2009-05-17(svn r16336) -Codechange: make the SpriteGroup pool more like the 'normal' poolsrubidium
2009-05-16(svn r16326) -Codechange: replace GetPoolItemPoolSize() by ↵smatz
PoolItem::GetPoolSize()
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-13(svn r16296) -Codechange: silence some ICC warningsrubidium
2009-05-10(svn r16274) -Fix: Disable multitile houses for which the newgrf does not ↵frosch
define proper additional tiles. (instead of crashing later)
2009-05-10(svn r16269) -Codechange: use gcc's ability to check parameters sent to ↵smatz
printf-like functions -Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
2009-05-09(svn r16263) -Change: Interpret setting bridge property 08 to 0 as always ↵frosch
available.
2009-05-04(svn r16223) -Fix (r8881): ActionB should use the online parameters from ↵frosch
GRFFile instead of the initial user-specified values from GRFConfig. Also use the values as they were set when the ActionB was executed, not as they are set when the message is shown.
2009-04-25(svn r16144) -Fix (r16129): setting the custom digit grouping separator ↵rubidium
required to restart OpenTTD to take effect. Now also support non 1 ASCII character custom grouping separators.
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-20(svn r16103) -Fix (r11429): missing constsmatz
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-14(svn r15713) -Feature(ette): Allow static newgrfs to set 'GRF ID engine ↵frosch
overrides', if the source GRF is static.
2009-03-09(svn r15650) -Codechange: Use a ReusableBuffer for loading NewGRF ↵peter1138
pseudo-sprites into instead of using malloc()/free() for every single one.
2009-03-08(svn r15646) -Fix: Be lenient on users who do stupid things like loading ↵frosch
newgrfs statically, which modify engine names, while dynamic_engines is enabled or the to be modified engine is not (yet) present.
2009-03-08(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give ↵frosch
the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
2009-02-21(svn r15539) -Fix: If an aircraft cannot carry any available cargo, it ↵frosch
should not be available either instead of falling back to passenger/mail. Just like the other vehicle types also do.
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-02-08(svn r15418) -Codechange: Add action7/9 support to detect available rail ↵peter1138
type labels
2009-02-08(svn r15417) -Codechange: Add default rail type labels and support for ↵peter1138
per-GRF translation table.
2009-02-04(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵smatz
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-02(svn r15321) -Codechange: Load road vehicle 'realistic' acceleration ↵peter1138
properties from NewGRF, and supply defaults as used by TTDPatch. These values are not yet used.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-24(svn r15259) -Fix: [NewGRF] small memory leak when scanning labelsrubidium
2009-01-21(svn r15192) -Cleanup: remove unused includerubidium
2009-01-16(svn r15114) -Codechange: Add support for 8 byte action7/9 data, used as a ↵peter1138
mask for GRFID checks.
2009-01-10(svn r14979) -Fix: Disable a NewGRF from loading if it contains multiple ↵peter1138
Action 8s
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-09(svn r14939) -Codechange: Follow standard *ChangeInfo() pattern for global ↵peter1138
variables during reservation. Whilst not strictly necessary for global variables, following the same pattern makes it easier to follow. This also solves the long standing ChangeInfoResult/bool warning for MSVC.
2009-01-08(svn r14926) -Feature: Automatically set last engine ageing year to the last ↵peter1138
'introduction year plus half model life', to allow engines later than 2050 to appear.
2009-01-06(svn r14869) -Feature: Allow road vehicles to move multiple steps in a tick ↵peter1138
(code based on train movement code) and add support for RV prop 15. This gives RVs a maximum speed of 318mph instead 79mph. This only implements higher speeds, not 'realistic acceleration'.
2009-01-02(svn r14788) -Fix [FS#2489]: some TTDPatch flags were wrong (Swallow)rubidium
2008-12-29(svn r14769) -Change: when loading games in "network" mode use the start ↵rubidium
date of the save game for the server and all clients when loading the NewGRFs instead of the current date. Prevents desyncs caused by action 7/9s skipping parts of the GRF based on the date or some other variables that can differ at NewGRF load time.
2008-12-24(svn r14740) -Fix (r13675)(r14739): we shouldn't skip all remaining sprites ↵smatz
neither
2008-12-24(svn r14739) -Fix (r13675): when a static GRF was forcibly disabled, wrong ↵smatz
data was released, causing memory leaks and wrong behaviour or crashes
2008-12-24(svn r14738) -Fix (r13576): GCF_STATIC belongs to GRFConfig::flags, not ↵smatz
GRFConfig::status
2008-12-24(svn r14737) -Fix (r10211): memory leak in Action 0x0F (new town names)smatz
2008-12-19(svn r14696) -Fix (r10495): Words now consist of 16 bits.frosch
2008-12-13(svn r14674) -Fix (r4965): Check sprite size when executing action 6.frosch
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-03(svn r14233) -Feature/Fix [FS#2172]: save the palette of the loaded NewGRFs ↵rubidium
in the savegame, so joining with a server using Windows palette will make a client with the DOS palette do palette conversion and (thus) not cause a desync due to the different palettes disabling different NewGRFs.
2008-09-02(svn r14230) -Codechange: Simplify MapDOSColour() using the new stuff.frosch
2008-09-02(svn r14229) -Feature: allow overriding the palette of the base GRFs. This ↵rubidium
way you can play with NewGRFs made for the Windows palette with the DOS palettes base GRFs (and vice versa). Note that for this to work correctly ALL NewGRFs must use the same palette; mix and match is not yet supported.
2008-08-31(svn r14203) -Codechange: [NewGRF] Disable a GRF if it contains an unknown ↵peter1138
property, or tries to assign an invalid ID.
2008-08-31(svn r14202) -Codechange: [NewGRF] Give more meaningful output if a ↵peter1138
house/industry/industrytile is undefined in action 3, and continue processing remaining IDs.
2008-08-31(svn r14201) -Codechange: [NewGRF] Don't continue processing an Action 0 if ↵peter1138
we didn't read the data for a property -- the data will be wrong for subsequent reads. -Codechange: [NewGRF] *Do* continue processing if the value of a property is invalid, however.
2008-08-31(svn r14199) -Codechange: split fileio.h into fileio_type.h and ↵rubidium
fileio_func.h so not everything that includes saveload.h needs to include everything else too.