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2012-11-13(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.frosch
2012-11-13(svn r24725) -Cleanup: Remove old editbox focus code which is already ↵frosch
handled more generally.
2012-11-13(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.frosch
2012-11-11(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.frosch
2012-11-08(svn r24674) -Fix (r24466, r23234) [FS#5358]: Downloaded heightmaps could ↵frosch
not be used anymore. (sbr)
2012-10-28(svn r24642) -Codechange: add helper function to see if there is anything in ↵rubidium
the send queue
2012-10-28(svn r24638) -Codechange: add some #ifndefs so MSU code doesn't need to ↵rubidium
compile it, and doesn't need all the required dependencies
2012-10-21(svn r24620) -Fix (r24619): Keep admin port API compatibility.frosch
2012-10-20(svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx)planetmaker
2012-10-09(svn r24580) -Fix [FS#5308]: Do not add duplicates to the ban list. (alechz)frosch
2012-10-04(svn r24571) -Fix: do not cast away construbidium
2012-09-19(svn r24532) -Change: try to read more UDP packets per game looprubidium
2012-09-02(svn r24508) -Fix [FS#5281] (24488): Content GUI crashed after downloading a ↵frosch
NewGRF while it is selected.
2012-08-21(svn r24491) -Fix: compilation error with networking disabledrubidium
2012-08-20(svn r24488) -Feature [FS#5236]: add buttons to view textfiles from the ↵yexo
online content window (LordAro)
2012-08-13(svn r24466) -Codechange [FS#5236]: add general function for ContentType -> ↵yexo
Subdirectory conversion (LordAro)
2012-06-09(svn r24337) -Feature: Allow filtering for multiple words (separated by ↵frosch
whitespace resp. quoted) in the sign list, content- and NewGRF-guis.
2012-06-09(svn r24335) -Fix: The cursor in the company password window was not ↵frosch
blinking due to wrong magic constants (same as r17539).
2012-06-04(svn r24324) -Codechange: Turn functions dealing with Textbufs into member ↵frosch
functions.
2012-05-09(svn r24221) -Fix [FS#5166]: Lag counters were not properly reset when ↵rubidium
switching states making it possible to get disconnected for lagging when you weren't lagging
2012-04-17(svn r24139) -Add: Creating a new vehicle group by drag and drop. (Based on ↵michi_cc
patch by Juanjo)
2012-03-25(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly ↵rubidium
selected anymore (adf88)
2012-03-25(svn r24069) -Fix (r24062): crash when not having a valid last joined addressrubidium
2012-03-25(svn r24062) -Fix [FS#5097]: immediately start querying the last joined ↵rubidium
server instead of waiting for the requery loop (adf88)
2012-02-16(svn r23958) -Fix: don't allow chat messages from pre-active clients. As ↵rubidium
they haven't got the savegame yet, they won't have the interface to send them either (dihedral)
2012-02-16(svn r23957) -Fix [FS#4990]: allow sending chat to pre-active clients as the ↵rubidium
clients start accepting once they send 'map ok' to the server, which is the same moment we change their status to pre-active
2012-02-12(svn r23941) -Add: support for clangsmatz
2012-02-06(svn r23906) -Codechange: replace magic numbers with named constants (adf88)rubidium
2012-01-22(svn r23843) -Fix: minor issue with replaying ;)rubidium
2012-01-20(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed ↵rubidium
the cargo count of the current quarter instead of the last quarter like the tooltip says
2012-01-17(svn r23822) -Fix-ish: when replaying make sure companies get created even ↵rubidium
if their creating client doesn't exist during the replay
2012-01-17(svn r23821) -Fix-ish: when replaying a command log, ignore the command limitrubidium
2012-01-17(svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So ↵rubidium
reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client. Previously this check was not done for nightlies/betas/RCs due to missing versioning information in the source tarballs, but they have that for a while now. So just force the NewGRF version check for all versions, and remove the broken --revision configure option
2012-01-15(svn r23802) -Fix [FS#4968] (r23601): game lobby gui not updated when new ↵yexo
company information becomes available
2012-01-11(svn r23787) -Fix: add some missing spacesrubidium
2012-01-09(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors ↵truebrain
server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
2012-01-07(svn r23769) -Codechange: make the lag/join start timeouts configurable as wellrubidium
2012-01-06(svn r23764) -Fix [FS#4955]: make default timeouts for certain states lower ↵rubidium
and configurable
2012-01-05(svn r23754) -Fix (r23752): the locks aren't reentrantrubidium
2012-01-04(svn r23752) -Fix [FS#4938]: missing locking causing crash is extreme case ↵rubidium
when being in the MP lobby
2012-01-04(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive ↵rubidium
name, and move the UDP specific bits to network_udp
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-02(svn r23719) -Fix [FS#4930]: extraction of music packs failedrubidium
2012-01-01(svn r23710) -Change: make the default secondary sort method for the server ↵rubidium
list the number of clients instead of the name
2012-01-01(svn r23709) -Feature-ish: try harder to sort text instead of fancy ↵rubidium
characters in the server names
2011-12-31(svn r23692) -Fix: use smallest_x of your children only when you let the ↵rubidium
children update it
2011-12-31(svn r23691) -Fix: signed/unsigned issues, causing asserts for some ↵truebrain
languages in relation to the serverlist
2011-12-21(svn r23646) -Fix [FS#4901]: rescan the Game Scripts when done downloading one.truebrain
2011-12-19(svn r23623) -Add: allow bi-directional communication with the AdminPort and ↵truebrain
GameScript
2011-12-19(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ↵truebrain
ScriptGame::GetLandscape (GameScript only)