Age | Commit message (Collapse) | Author |
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so they're documented in the "same" place as UDP, content and admin packets (dihedral)
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connection closed when the next call also tries to send the packets and then closes the connection. Especially if the former frees a structure that the latter assumes to be still there
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again :)
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(dihedral)
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(dihedral)
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(dihedral)
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specific intervals (dihedral)
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and dihedral)
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search restrictions.
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reusable
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sockets
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network_client.cpp
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sensible name
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like UDP/content packet handling
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NetworkClientSocket for server and client side
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rights and unread news.
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while the chat message box was visible
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static in that file.
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NetworkFindClientInfoFromIP().
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(anymore) otherwise.
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some headers
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(from clients and the server)
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meaningful names
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order doesn't require up to 765 commands.
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O(1) instead of O(n)
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caused the introgame to be the server's game causing desyncs when people tried to join
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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