Age | Commit message (Collapse) | Author |
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address binding fails
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masterserver
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to multiple sockets.
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multiple sockets.
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unlimited.
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passing it around is easier.
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keys' from the masterserver so servers can register with multiple IPs as the same server.
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duplicates in the game list
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not provide a nice 'interface', so we have to do it the ugly way.
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client_address.
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some support for IPv6 netmask matching.
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default value and not all OSes actually support IPv4 over IPv6 so making it the same on all OSes eases debugging and such
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server) ;)
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the specifications.
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freeaddrinfo() either
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only the ip. This way you can clearly see there aren't any duplicates.
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dependant.
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dependant.
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sizeof(sockaddr) or whatever is 'valid' for the given protocol
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compile for XP SP2+). Also fix a MSVC warning.
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data (as spotted by SpComb)
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completion to seemingly fail
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callback
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autoclean_companies is true, remove any company with no vehicles and no active client after autoclean_novehciles-months.
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it with WWT_DROPDOWN.
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of the start server window.
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-Fix (r15800): off-by-one w.r.t. offsets
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new one.
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