Age | Commit message (Collapse) | Author |
|
values for Window::OnInvalidateData() of windows with class WC_GAME_OPTIONS.
|
|
|
|
|
|
|
|
|
|
|
|
indices with the DOS palette indices.
|
|
|
|
|
|
can create better documentation
|
|
doxygen can create better documentation
|
|
doxygen can create better documentation
|
|
doxygen can create better documentation
|
|
closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
|
|
|
|
the server's IP
|
|
clients joined:
* Clients can't be starved from joining the game
* Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total
|
|
allocate it for clients that are there to just get a list of companies. This means that these short lived clients won't be seen by the admin network in their client queries anymore
|
|
ClientSocket
|
|
admin "core" as they send IP addresses to the admin "bots"
|
|
ClientSocket, after all the Socket is the bit that's associated with the network
|
|
ClientID, which later resolves the IP address to ban. This to consolidate the knowledge about resolving IP addresses
|
|
client list at clients
|
|
NetworkClientSocket::GetByClientID
|
|
NetworkClientInfo::GetByClientID
|
|
removed (instead of previously selecting some other client)
|
|
client instead of the position in the client list
|
|
to the client popup list's callbacks
|
|
used for client list popups
|
|
password input box
|
|
|
|
|
|
rather the client would kick itself due to an unexpected packet
|
|
already in command scope.
|
|
|
|
OnInvalidateData().
|
|
and OpenTTD fell back to the old system the partial downloaded amount would be counted twice
|
|
name becomes available
|
|
client to spectators, causing issues in bankruptcy (Rubidium)
|
|
|
|
popping the last item caused the queue to disconnect unless there was only one item.
|
|
executed after a new network game was started
|
|
|
|
item in it, so the "position in the list" variable was never updated causing problems when using the keyboard shortcuts for scrolling
|
|
specifically for a particular value
|
|
to do so anyway
|
|
|
|
requesting the map
|
|
|
|
when SendPackets closed the connection
|