Age | Commit message (Collapse) | Author |
|
NetworkClientInfo::GetByClientID
|
|
removed (instead of previously selecting some other client)
|
|
client instead of the position in the client list
|
|
to the client popup list's callbacks
|
|
used for client list popups
|
|
password input box
|
|
|
|
|
|
rather the client would kick itself due to an unexpected packet
|
|
already in command scope.
|
|
|
|
OnInvalidateData().
|
|
and OpenTTD fell back to the old system the partial downloaded amount would be counted twice
|
|
name becomes available
|
|
client to spectators, causing issues in bankruptcy (Rubidium)
|
|
|
|
popping the last item caused the queue to disconnect unless there was only one item.
|
|
executed after a new network game was started
|
|
|
|
item in it, so the "position in the list" variable was never updated causing problems when using the keyboard shortcuts for scrolling
|
|
specifically for a particular value
|
|
to do so anyway
|
|
|
|
requesting the map
|
|
|
|
when SendPackets closed the connection
|
|
closing the connection as that wants to acquire the mutex again
|
|
reconnecting while the server is still saving the savegame
|
|
client is actually fully connected
|
|
position of the status bar.
|
|
possible options.
|
|
many NetworkClientSockets/Infos
|
|
|
|
|
|
NewGRFs were downloaded
|
|
server" window (adf88)
|
|
(thus reallocating) to the iterated array caused OpenTTD to crash on invalid pointers
|
|
folder and no heightmaps could be started in the "start server" window
|
|
|
|
|
|
more likely to be updated [n].
|
|
|
|
possible to change the password of other companies (on the server)
|
|
servers, so move it to network_server.* (dihedral)
|
|
|
|
NetworkClientSetCompanyPassword (dihedral)
|
|
(dihedral)
|
|
|
|
changes (dihedral)
|
|
connection is closed (Rubidium)
|