Age | Commit message (Collapse) | Author |
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data to baseset or newgrf, and gm to baseset
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limited set of sub directories
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servers had the exact same name
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don't need to cast to void/non-const before being able to free
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well in the admin network (dihedral)
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between bankruptcy and manual removal of companies even though the API suggested that
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list also clear the last used server if it is the same (monoid)
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port when a new game is started
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several windows (based on patch by monoid)
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for their directory
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more logical location
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forgotten
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on servers (including starting a company with the default password) failed, so no client could join.
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isn't opened
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'do not resolve anymore' as well, instead of trying to resolve them each and every time the address is accessed
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values for Window::OnInvalidateData() of windows with class WC_GAME_OPTIONS.
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indices with the DOS palette indices.
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can create better documentation
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doxygen can create better documentation
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doxygen can create better documentation
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doxygen can create better documentation
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closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
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the server's IP
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clients joined:
* Clients can't be starved from joining the game
* Clients will see the amount of clients actually waiting in front of them, instead of the amount of waiting clients in total
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allocate it for clients that are there to just get a list of companies. This means that these short lived clients won't be seen by the admin network in their client queries anymore
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ClientSocket
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admin "core" as they send IP addresses to the admin "bots"
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ClientSocket, after all the Socket is the bit that's associated with the network
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ClientID, which later resolves the IP address to ban. This to consolidate the knowledge about resolving IP addresses
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client list at clients
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NetworkClientSocket::GetByClientID
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