Age | Commit message (Collapse) | Author |
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scenario/heightmap windows.
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no longer marked as handled but given to other OnKeyPress handlers. This makes the global shortcuts like F1 work again when an input box is open.
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that sending packets starts failing while disconnecting
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always allocate at least one pool block
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window crashed the server
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downloads to be aborted after a minute.
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hardcode the values for that enum.
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as GameMode instead of as byte.
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'content' as long as the filter box is not focused. Enter will also work when the filter box is focused.
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the content state was reset causing the dependencies not always being selected (and thus downloaded) automatically.
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the same FD twice and zlib's docs weren't very clear about whether it would close a FD it didn't open.
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Windows if one uses a non-ASCII.
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cleaned when leaving a game meaning you could end up executing commands of the previous network game.
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use a single named constant.
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properly.
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color and colour.
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edit box open simultaniously (Zuu).
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except where it's used for backward compatability.
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in a 'dedicated' server.
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deselect properly in some cases (Roujin)
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tab-completed.
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a patch by Roujin.
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changing company.
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a window in a single place, instead of in the OnClick event for some windows. This standardises behaviour so that clicking anywhere in a window will close its drop down menu, which happened before for some windows but not all. In addition the dubious feature of hiding a drop down menu by opening the same menu has been removed. This only caused wasted CPU cycles as a whole new list was generated and then destroyed. Breathe.
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company window whenever the company is password protected
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the server and the clients themselves (dihedral)
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download window before selecting an item.
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content download window from a NewGRF list and there are missing NewGRFs, otherwise show just all NewGRFs the system knows.
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from iterated vectors
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up the mess when cancelling a download
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names (based on patch by dihedral)
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over
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resolving the hostname or connecting takes long/is timing out.
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and connect to game servers.
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so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
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