Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-18 | (svn r10207) -Codechange: remove the redundant player_money in favour of the ↵ | rubidium | |
money64, which is now renamed to player_money. | |||
2007-06-17 | (svn r10182) -Codechange: rewrite most part of the file loading/searching to ↵ | rubidium | |
be more flexible. -Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles. | |||
2007-06-10 | (svn r10082) -Fix [FS#846]: another memory leak in the networking code (benc). | rubidium | |
2007-06-09 | (svn r10075) -Fix [FS#844]: small memory leak on some early returns. | rubidium | |
2007-06-04 | (svn r10037) -Fix (r10035, r10036): silence some 'may be used uninitialized' ↵ | glx | |
warnings | |||
2007-06-04 | (svn r10035) -Change: simplified network language string sorting | glx | |
2007-06-04 | (svn r10032) -Add: sort the strings in server language dropdown | glx | |
2007-06-01 | (svn r10017) -Add (FS#790): more languages flags for servers | glx | |
2007-05-15 | (svn r9841) -Codechange: add a little more type strictness to the vehicle types. | rubidium | |
2007-04-27 | (svn r9727) -Fix (r8546): Company password field in network player info was ↵ | peter1138 | |
inverted. | |||
2007-04-26 | (svn r9719) -Fix: in-game private messages did not work for clients with a ↵ | rubidium | |
Client ID > 255. | |||
2007-04-25 | (svn r9716) -Add: server_lang in [network] section of openttd.cfg, so ↵ | glx | |
dedicated servers can have the little lang flag. | |||
2007-04-18 | (svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting ↵ | rubidium | |
tabs with spaces. | |||
2007-04-18 | (svn r9672) -Cleanup: lots of coding style fixes around operands. | rubidium | |
2007-04-04 | (svn r9560) -Codechange: add support for multiple 'base' directories for ↵ | rubidium | |
newgrf searching. -Codechange: do not add duplicate files to the newgrf list. | |||
2007-03-20 | (svn r9378) -Fix [FS#688] (r9038): cancel in password queries reduces amount ↵ | rubidium | |
of players in the network game when they haven't joined the game yet. | |||
2007-03-08 | (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵ | rubidium | |
coding style (and rest of the code). | |||
2007-03-08 | (svn r9061) -Fix [r9038, FS#668]: passwords are send when the server is in ↵ | rubidium | |
the 'authorizing' state, not 'inactive'. | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-06 | (svn r9038) -Fix [FS#115]: inactive connections are not automatically ↵ | rubidium | |
kicked, i.e. people who only open a telnet (or similar) connection to a server. | |||
2007-03-06 | (svn r9031) -Codechange: Introduce grfconfig->status, and use it for states ↵ | maedhros | |
that are mutually exclusive. At the same time, add an INITIALISED state which makes it possible to check if a grf is not yet active but will be later on during the GLS_ACTIVATION loading stage. | |||
2007-03-05 | (svn r9016) [SunOS] -Fix: Don't use a struct-member that doesn't exist. | celestar | |
-Documentation: Updated readme.txt for SunOS 5.10 (aka Solaris 10) Note: With this commit, building and running on Solaris 10 works, thus we officially support this OS now :) | |||
2007-03-01 | (svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 ↵ | rubidium | |
characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games. | |||
2007-02-23 | (svn r8857) -Documentation: Added some doxygen @file tags, repaired others ↵ | celestar | |
(the @file tag MUST be found before any line of code, that includes preprocessor directives). | |||
2007-02-11 | (svn r8674) [PSP] -Add: added network code for PSP, based on the work of Turulo | truelight | |
-Add: added general header-inclusing for PSP | |||
2007-02-11 | (svn r8673) -Codechange: use SetNonBlocking instead of implementing yet ↵ | rubidium | |
another version. | |||
2007-02-08 | (svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects ↵ | truelight | |
DEBUG() to a remote connection over TCP For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982 Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9 And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems. | |||
2007-02-02 | (svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive ↵ | rubidium | |
booleans. | |||
2007-02-02 | (svn r8544) -Codechange: move game list related function/struct declarations ↵ | rubidium | |
to network_gamelist.h | |||
2007-02-02 | (svn r8543) -Codechange: make a real difference between querying the server ↵ | rubidium | |
via UDP and TCP. | |||
2007-02-02 | (svn r8542) -Codechange (Fix?): tweak the gamelist requery timeout so more ↵ | rubidium | |
servers are found for slow network connections. | |||
2007-02-01 | (svn r8525) -Codechange: make NetworkSend_Packet(s) and NetworkRecv_Packet ↵ | rubidium | |
functions of NetworkTCPSocketHandler. | |||
2007-02-01 | (svn r8523) -Codechange: move all the Network(Recv|Send)_(uintXX|string) ↵ | rubidium | |
functions to Packet. | |||
2007-02-01 | (svn r8521) -Codechange: initial step in converting Packet to a class; make ↵ | rubidium | |
and use constructors and functions related to the reading/saving the packet size. | |||
2007-02-01 | (svn r8520) -Fix/Feature: requery gameservers that did not respond to their ↵ | rubidium | |
first query. | |||
2007-02-01 | (svn r8511) -Codechange: make WindowClass an enumerated value. | rubidium | |
2007-01-31 | (svn r8479) -Fix (r8459): Silenced VC warning C4099: 'Packet' : type name ↵ | KUDr | |
first seen using 'class' now seen using 'struct' -Codechange: 'typedef struct Packet' changed to 'struct Packet' | |||
2007-01-30 | (svn r8461) -Feature: check for NewGRF compatability before actually ↵ | rubidium | |
downloading the map from a game server when connecting from the command prompt and internal console. | |||
2007-01-30 | (svn r8459) -Codechange: move (Send|Recv)GRFIdentifier to ↵ | rubidium | |
NetworkSocketHandler, so it can also be used the TCP socket handler. | |||
2007-01-28 | (svn r8446) -Fix (8445): accidentally made a function that should not be ↵ | rubidium | |
abstract abstract. | |||
2007-01-28 | (svn r8445) -Cleanup: remove some @params from comments as the parameters ↵ | rubidium | |
did not exist anymore and add comments to several variables/functions. | |||
2007-01-28 | (svn r8437) -Codechange: move often duplicated (in MSU) define to the udp ↵ | rubidium | |
header. | |||
2007-01-27 | (svn r8428) -Codechange: Add proper names to aircraft subtypes instead of ↵ | Darkvater | |
magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow. | |||
2007-01-26 | (svn r8411) [MorphOS] -Fix: tons of unneeded warnings in networking code, ↵ | truelight | |
because MorphOS wants UBYTE arrays and we use char arrays. Solution is a bit hackish. | |||
2007-01-23 | (svn r8372) -Fix (8361): NUM_LANDSCAPE comes (via some detour) from ↵ | rubidium | |
openttd.h, which does not exist in the masterserver/updater. | |||
2007-01-22 | (svn r8361) -Codechange: make sure the range of the dates coming from the ↵ | rubidium | |
network are valid in OpenTTD -Codechange: use_password is a boolean variable -Codechange: move range checking for server_lang and map_set to Recv_NetworkGameInfo | |||
2007-01-21 | (svn r8316) -Codechange: move the GRF ID and MD5 checksum from GRFConfig to ↵ | rubidium | |
GRFIdentifier so it can be reused. | |||
2007-01-17 | (svn r8198) -Codechange: two global variables are not needed when network is ↵ | rubidium | |
disabled. | |||
2007-01-17 | (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to ↵ | rubidium | |
make sure we do not try to send zero-byte savegames. |