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2021-07-10Remove: unused UDP protocol partsPatric Stout
2021-07-10Remove: old server listing via Master ServerPatric Stout
This removes all UDP from the game except for a local broadcast to find LAN games. So long Master Server, and tnx for all the fish!
2021-07-10Remove: old server announcement to Master ServerPatric Stout
As we now use the Game Coordinator for announcements, there is no longer a need to use the Master Server for this.
2021-07-10Add: use Game Coordinator to get latest public server listingPatric Stout
2021-07-10Add: use Game Coordinator to annouce public serversPatric Stout
2021-07-10Codechange: track version of network servers to prune once out-of-datePatric Stout
2021-07-10Codechange: use UpdateNetworkGameWindow() over manually marking window dirtyPatric Stout
2021-07-09Add #9188: netsave now keeps multiple version around, similar to autosave ↵Stephan
(#9395)
2021-07-08Fix 9e32c618: network revision was always empty (#9419)Patric Stout
Shadowing the variable you intend to write in tends to do that ;)
2021-06-29Fix f7e390bd: freeaddrinfo() is not guaranteed to handle a nullptr graceful ↵Patric Stout
(#9404)
2021-06-28Add: Show the number of clients and companies in the online players window ↵TELK
(#9376)
2021-06-26Codechange: [Network] Remove overload on NetworkValidateClientNamerubidium42
Rename the zero-parameter NetworkValidateClientName to NetworkValidateOurClientName to make it clearer it is performed on our client name, and to make it a non-overloaded function to aid with the variant being added a few commits later
2021-06-17Cleanup: use nullptr instead of 0 or NULLRubidium
2021-06-15Fix: you could join an AI company in multiplayer via the GUI (#9369)SamuXarick
2021-06-15Codechange: [Network] Use std::string instead of char[] for the name of the ↵rubidium42
file that is downloading
2021-06-15Codechange: [Network] Use std::string for the client name in the network serverrubidium42
2021-06-15Codechange: [Network] Use string_view for network compatability checkrubidium42
2021-06-15Codechange: [Network] Simplify constructing the HTTP request with fmtrubidium42
2021-06-15Codechange: [Network] Let NetworkError return its std::string instead of a ↵rubidium42
C-string
2021-06-15Codechange: [Network] Make hostname/client IP return strings instead of a ↵rubidium42
C-string
2021-06-15Codechange: [Network] Let IsInNetmask use std::stringrubidium42
2021-06-15Codechange: [Network] Simplify formatting of network addresses to stringrubidium42
2021-06-14Fix: [Network] Determining GetNetworkRevisionString could overflow and ↵rubidium42
underflow its buffer Tagged releases are not affected
2021-06-13Codechange: replace IConsolePrintF with IConsolePrint and fmt formattingrubidium42
Also make some strings more consistent with the rest of the console strings.
2021-06-13Change: improve some of the console messages related to networking (make ↵rubidium42
them more uniform) and convert to fmt
2021-06-13Codechange: convert printf DEBUG statements to fmt Debug statementsrubidium42
2021-06-13Fix #9361, a2051ba: [Network] Off by one in CanWriteToPacketrubidium42
Previously it did not allow writing a byte to a packet that was of size limit - 1 anymore.
2021-06-13Fix #9362: Hover in online players window was slightly too big (#9364)TELK
This causes graphical glitches at the bottom of the window.
2021-06-10Cleanup: [Network] Remove C-string Recv_string and its last userubidium42
2021-06-10Codechange: [Network] Use std::string to get a NewGRF's namerubidium42
2021-06-10Cleanup: [ContentInfo] Remove some functions that are not needed anymorerubidium42
2021-06-10Codechange: [ContentInfo] Use std::string instead of string buffersrubidium42
2021-06-10Codechange: [ContentInfo] Use a vector for dependencies instead of custom ↵rubidium42
allocation
2021-06-10Codechange: [ContentInfo] Use StringList for tags instead of custom allocationsrubidium42
2021-06-10Codechange: [ContentInfo] Do not use memset/memcpy to make it possible to ↵rubidium42
use vector/string
2021-06-10Cleanup: [ContentInfo] Remove unused functionrubidium42
2021-06-03Fix ef991b17: server was trying to free() a packet created with "new ↵Patric Stout
CommandPacket()" (#9334)
2021-05-30Codechange: [Network] Let admin-console use std::string(_view)rubidium42
2021-05-30Codechange: [Network] Let admin-game script use std::stringrubidium42
2021-05-30Codechange: [Network] Make admin name and version std::stringrubidium42
2021-05-30Codechange: [Network] Use std::string to determine an unique name for clientsrubidium42
2021-05-30Codechange: [Network] Use std::string to send the client name and rcon commandsrubidium42
2021-05-30Codechange: [Network] Use std::string for server side logic of kicking and ↵rubidium42
banning clients
2021-05-30Codechange: [Network] Let server rcon result use std::stringrubidium42
2021-05-30Codechange: [Network] Let server changing a client name use std::stringrubidium42
2021-05-29Codechange: Rename window related DeleteXXX to match new behaviourglx22
2021-05-29Fix f6d5c01: Delay deletion when closing windowsglx22
2021-05-29Codechange: [Network] Use std::string in CommandPacketrubidium42
2021-05-29Codechange: move from C-string to std::string for DoCommandrubidium42
2021-05-29Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)Patric Stout
This to be more explicit the function changes the value, and not returns yes/no.