Age | Commit message (Collapse) | Author |
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patch by Juanjo)
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selected anymore (adf88)
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server instead of waiting for the requery loop (adf88)
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they haven't got the savegame yet, they won't have the interface to send them either (dihedral)
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clients start accepting once they send 'map ok' to the server, which is the same moment we change their status to pre-active
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the cargo count of the current quarter instead of the last quarter like the tooltip says
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if their creating client doesn't exist during the replay
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reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client.
Previously this check was not done for nightlies/betas/RCs due to missing versioning information in the source tarballs, but they have that for a while now. So just force the NewGRF version check for all versions, and remove the broken --revision configure option
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company information becomes available
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server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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and configurable
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when being in the MP lobby
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name, and move the UDP specific bits to network_udp
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list the number of clients instead of the name
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characters in the server names
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children update it
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languages in relation to the serverlist
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GameScript
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ScriptGame::GetLandscape (GameScript only)
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only with GS prefix (and in game/library)
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that directory
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and safe/load (Rubidium)
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coding style
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understandable
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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strings, again making it possible to return multiple errors
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happen you won't miss any
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error.h
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instead of declaring it in 6 other files
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automatically select it so you can easily start the download
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window after confirming the download with 'ok'
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