Age | Commit message (Collapse) | Author |
|
|
|
|
|
based on the font height
|
|
Window::UpdateWidgetSize().
|
|
|
|
|
|
didn't work anymore
|
|
|
|
and tooltip for scrollbars
|
|
WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
|
|
widgets for Widget* arrays.
|
|
|
|
WindowDesc; it's determined from the (nested) widgets
|
|
offsets for different font size
|
|
capacity/matrix initialisation
|
|
height.
|
|
|
|
|
|
|
|
|
|
|
|
whole joining (including download) phase
|
|
executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
|
|
in the pause mode
|
|
client aborting to join or actually joining
|
|
|
|
remove some unused variables
|
|
|
|
|
|
|
|
|
|
|
|
|
|
limitations and unused code/strings.
|
|
list GUIs / use ResizeWindow instead of custom resize code.
|
|
know of eachothers size so they don't get overlapped and don't get invisible (bottoms) of windows when a larger font is used
|
|
closer to the window
|
|
before the details string.
Gentlemen, swap your string parameters.
|
|
increase the default size slightly)
|
|
|
|
|
|
|
|
details of the network lobby and split detail drawing to its own function
|
|
list a seperate function and remove some magic numbers
|
|
purposes, i.e. make it translatable
|
|
|
|
used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
|
|
|
|
window to a separate function
|
|
for the content gui.
|