Age | Commit message (Collapse) | Author |
|
online content window (LordAro)
|
|
Subdirectory conversion (LordAro)
|
|
whitespace resp. quoted) in the sign list, content- and NewGRF-guis.
|
|
blinking due to wrong magic constants (same as r17539).
|
|
functions.
|
|
switching states making it possible to get disconnected for lagging when you weren't lagging
|
|
patch by Juanjo)
|
|
selected anymore (adf88)
|
|
|
|
server instead of waiting for the requery loop (adf88)
|
|
they haven't got the savegame yet, they won't have the interface to send them either (dihedral)
|
|
clients start accepting once they send 'map ok' to the server, which is the same moment we change their status to pre-active
|
|
|
|
|
|
|
|
the cargo count of the current quarter instead of the last quarter like the tooltip says
|
|
if their creating client doesn't exist during the replay
|
|
|
|
reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client.
Previously this check was not done for nightlies/betas/RCs due to missing versioning information in the source tarballs, but they have that for a while now. So just force the NewGRF version check for all versions, and remove the broken --revision configure option
|
|
company information becomes available
|
|
|
|
server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
|
|
|
|
and configurable
|
|
|
|
when being in the MP lobby
|
|
name, and move the UDP specific bits to network_udp
|
|
|
|
|
|
list the number of clients instead of the name
|
|
characters in the server names
|
|
children update it
|
|
languages in relation to the serverlist
|
|
|
|
GameScript
|
|
ScriptGame::GetLandscape (GameScript only)
|
|
only with GS prefix (and in game/library)
|
|
that directory
|
|
|
|
and safe/load (Rubidium)
|
|
|
|
coding style
|
|
|
|
|
|
understandable
|
|
|
|
with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
|
|
|
|
|
|
strings, again making it possible to return multiple errors
|