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path: root/src/network
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2009-11-17(svn r18152) -Codechange: remove the 'minimum window size' from the ↵rubidium
WindowDesc; it's determined from the (nested) widgets
2009-11-17(svn r18146) -Codechange: Improve content download window scaling and ↵peter1138
offsets for different font size
2009-11-16(svn r18126) -Codechange: remove duplicate (since r18119) scrollbar ↵rubidium
capacity/matrix initialisation
2009-11-15(svn r18103) -Codechange: Base content window detail title height on font ↵peter1138
height.
2009-11-15(svn r18099) -Codechange: scale the edit boxes to the fontsizerubidium
2009-11-15(svn r18094) -Codechange: make the network content GUI work better with RTLrubidium
2009-11-15(svn r18092) -Codechange: remove support for the unnested widgetsrubidium
2009-11-15(svn r18086) -Codechange: remove 'widget' from WindowDescrubidium
2009-11-14(svn r18078) -Codechange: remove some duplicate (non translatable) stringsrubidium
2009-11-12(svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the ↵rubidium
whole joining (including download) phase
2009-11-12(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually ↵rubidium
executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
2009-11-12(svn r18051) -Codechange: make the active clients pause use a separate bit ↵rubidium
in the pause mode
2009-11-12(svn r18048) -Change: make no distinction between unpausing because of a ↵rubidium
client aborting to join or actually joining
2009-11-09(svn r18028) -Codechange: unglobalise some functionsrubidium
2009-11-09(svn r18027) -Codechange: make some unneededly global variables static and ↵rubidium
remove some unused variables
2009-11-05(svn r17977) -Fix: Busses and trucks are distinguished by cargo class.frosch
2009-11-03(svn r17963) -Codechange: some documentation stylerubidium
2009-11-02(svn r17958) -Codechange: make the join progress window nestedrubidium
2009-11-02(svn r17955) -Codechange: s/SPR_PLAYER_ICON/SPR_COMPANY_ICON/rubidium
2009-11-02(svn r17954) -Codechange: make the network client list nestedrubidium
2009-11-02(svn r17952) -Codechange: make the network client list popup nestedrubidium
2009-11-02(svn r17951) -Codechange: simplify making the popup list, remove arbirary ↵rubidium
limitations and unused code/strings.
2009-11-02(svn r17948) -Codechange: remove some magic numbers from the network client ↵rubidium
list GUIs / use ResizeWindow instead of custom resize code.
2009-11-02(svn r17947) -Codechange: make the statusbar, chat input and news window ↵rubidium
know of eachothers size so they don't get overlapped and don't get invisible (bottoms) of windows when a larger font is used
2009-11-02(svn r17946) -Codechange: move the widget definition of the client list ↵rubidium
closer to the window
2009-10-31(svn r17928) -Codechange: ShowErrorMessage() now takes the summary string ↵alberth
before the details string. Gentlemen, swap your string parameters.
2009-10-30(svn r17905) -Codechange: make the network server list window nested (and ↵rubidium
increase the default size slightly)
2009-10-27(svn r17887) -Codechange: remove some (now) unneeded {SKIP}srubidium
2009-10-27(svn r17886) -Codechange: make the 'start server' window nestedrubidium
2009-10-27(svn r17885) -Codechange: make the network lobby window nestedrubidium
2009-10-27(svn r17884) -Codechange: remove (most) magic numbers from drawing the ↵rubidium
details of the network lobby and split detail drawing to its own function
2009-10-26(svn r17882) -Codechange: make the code to draw the details in the server ↵rubidium
list a seperate function and remove some magic numbers
2009-10-26(svn r17877) -Fix (r1322/r1174/r464): do not hardcode 'Ban' for GUI ↵rubidium
purposes, i.e. make it translatable
2009-10-26(svn r17876) -Codechange: make the network company password window nestedrubidium
2009-10-24(svn r17853) -Codechange: remove the 'delta' parameter from OnResize; it was ↵rubidium
used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
2009-10-22(svn r17846) -Codechange: make the network content window nestedrubidium
2009-10-22(svn r17843) -Codechange: move the details drawing code of the content ↵rubidium
window to a separate function
2009-10-22(svn r17841) -Codechange: move state changes from OnPaint to OnInvalidate ↵rubidium
for the content gui.
2009-10-17(svn r17786) -Fix [FS#3265]: graphical glitches (matrices/scrollbars with ↵rubidium
wrong 'size') upon reiniting windows
2009-10-13(svn r17772) -Fix [FS#3264]: CJK languages don't have spaces, so for adding ↵rubidium
newlines (multi line strings) we need to (properly) handle the case when there are no spaces instead of truncating the string.
2009-10-09(svn r17746) -Codechange: 'operator new' doesn't return NULL, ↵smatz
NetworkSend_Init() is useless
2009-10-07(svn r17743) -Fix: (post 0.7) memory leak in server in case handling a ↵rubidium
packet caused the connection to be closed. Also force-close the connection on invalid packets.
2009-10-07(svn r17742) -Codechange: remove unused variable from Recv_Packetrubidium
2009-10-07(svn r17741) -Feature-ish [FS#3116]: show the nickname of the person you're ↵rubidium
PMing
2009-10-07(svn r17737) -Codechange: remove the chat window when you were chatting with ↵rubidium
someone who lost his/her connection or when you were team chatting and moved out of the company.
2009-10-04(svn r17701) -Codechange: don't start line with a space if it's not inside ↵smatz
comment
2009-10-04(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the ↵rubidium
'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-10-04(svn r17692) -Codechange: minor coding style fixessmatz
2009-10-03(svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that ↵rubidium
was paused due to an error. Just reject such savegames in dedicated servers.