Age | Commit message (Collapse) | Author |
|
name becomes available
|
|
client to spectators, causing issues in bankruptcy (Rubidium)
|
|
|
|
popping the last item caused the queue to disconnect unless there was only one item.
|
|
executed after a new network game was started
|
|
|
|
item in it, so the "position in the list" variable was never updated causing problems when using the keyboard shortcuts for scrolling
|
|
specifically for a particular value
|
|
to do so anyway
|
|
|
|
requesting the map
|
|
|
|
when SendPackets closed the connection
|
|
closing the connection as that wants to acquire the mutex again
|
|
reconnecting while the server is still saving the savegame
|
|
client is actually fully connected
|
|
position of the status bar.
|
|
possible options.
|
|
many NetworkClientSockets/Infos
|
|
|
|
|
|
NewGRFs were downloaded
|
|
server" window (adf88)
|
|
(thus reallocating) to the iterated array caused OpenTTD to crash on invalid pointers
|
|
folder and no heightmaps could be started in the "start server" window
|
|
|
|
|
|
more likely to be updated [n].
|
|
|
|
possible to change the password of other companies (on the server)
|
|
servers, so move it to network_server.* (dihedral)
|
|
|
|
NetworkClientSetCompanyPassword (dihedral)
|
|
(dihedral)
|
|
|
|
changes (dihedral)
|
|
connection is closed (Rubidium)
|
|
and remove some unneeded casts
|
|
|
|
HashCurrentCompanyPassword(), make it static
|
|
deterministically when/if the value of NETWORK_SERVER_ID_LENGTH is changed
|
|
|
|
|
|
to TextColour
|
|
the ifndef/define/endif lines.
|
|
|
|
|
|
|
|
unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
|
|
size aren't the same as when they're read. As a check was incorrect.
|