Age | Commit message (Collapse) | Author |
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use a single named constant.
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properly.
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color and colour.
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edit box open simultaniously (Zuu).
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except where it's used for backward compatability.
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in a 'dedicated' server.
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deselect properly in some cases (Roujin)
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tab-completed.
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a patch by Roujin.
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changing company.
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a window in a single place, instead of in the OnClick event for some windows. This standardises behaviour so that clicking anywhere in a window will close its drop down menu, which happened before for some windows but not all. In addition the dubious feature of hiding a drop down menu by opening the same menu has been removed. This only caused wasted CPU cycles as a whole new list was generated and then destroyed. Breathe.
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company window whenever the company is password protected
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the server and the clients themselves (dihedral)
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download window before selecting an item.
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content download window from a NewGRF list and there are missing NewGRFs, otherwise show just all NewGRFs the system knows.
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from iterated vectors
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up the mess when cancelling a download
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names (based on patch by dihedral)
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over
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resolving the hostname or connecting takes long/is timing out.
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and connect to game servers.
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so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
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structure so we can pass either one of them and not convert an ip to a string and then back again.
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download window causing glitches.
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the network) to pass newlines instead of replacing them with question marks, but only when asked to do so.
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update"
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(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
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strings.
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is for UDP.
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to network_server.cpp as the server's the one that sends that information
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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spaces
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