Age | Commit message (Collapse) | Author |
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maximum number of NewGRFs in a game.
-Codechange: Remove LAST_GRF_SLOT and MAX_NEWGRFS. Now NETWORK_MAX_GRF_COUNT is the only constant to specify the maximum number of non-static NewGRF.
-Codechange: Increase the number of file slots, effectively increasing the maximum number of static NewGRF and baseset GRFs.
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threads. (JGR)
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SaveLoadOperation to avoid nameclash with windows compiler toolkit.
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DetailedFileType.
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authority window did not auto-resize according to their content when they were positioned at the bottom of the screen. (Eearslya)
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a sound effect.
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computations in the content client.
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when showing a online content window with exactly one type of content.
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download window when opened from the AI/GS settings window.
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content of other types unless they have been (auto)selected for download.
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client list. (_dp_)
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with no clients the tick length was increased significantly, making any assumptions about the tick length used further down in the code are not true anymore. One of such assumptions was that one should readvertise every 15 minutes worth of original ticks, but due to the lengthening this timeframe would be more like 45-60 minutes. Now we'll take the operating system's millisecond counter instead
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sizes.
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repeated string resolving.
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as the toolbar. Otherwise they lack a size definition.
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width instead of pixels.
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spaces)
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for desync debug message
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buttons with non-static width.
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then clients joining it to admin port (Taede)
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not correctly put into the first company for all state variables
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state information upon creation of their company
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the return is not NULL)
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file io code instead of assuming MAX_PATH is okay
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a client name
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and strecat.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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nothing to do and nobody paying attention
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the list was empty.
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technically it's dead code
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when gunziping just downloaded files
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in the network code
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client
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from where in the debug output when listening
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