summaryrefslogtreecommitdiff
path: root/src/network
AgeCommit message (Collapse)Author
2009-01-20(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname ↵rubidium
and connect to game servers.
2009-01-20(svn r15162) -Fix: the join status window didn't get properly createdrubidium
2009-01-20(svn r15161) -Change: bump url to 96 bytesrubidium
2009-01-20(svn r15160) -Fix (r15157): port != IPglx
2009-01-20(svn r15159) -Fix: move the UDP queries that resolve a hostname into threads ↵rubidium
so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
2009-01-20(svn r15157) -Codechange: wrap the hostname/ip and port into a single ↵rubidium
structure so we can pass either one of them and not convert an ip to a string and then back again.
2009-01-19(svn r15155) -Codechange: remove unused return valuerubidium
2009-01-19(svn r15154) -Fix [FS#2555] (r15126): wrong tooltip for the matrixrubidium
2009-01-19(svn r15153) -Fix (r15126): the scrollbar's "count" wasn't always correctly setrubidium
2009-01-18(svn r15136) -Fix (r15126): (file) name could occasionally be wider than the ↵rubidium
download window causing glitches.
2009-01-18(svn r15135) -Fix/Change: allow str_validate (part of receiving strings from ↵rubidium
the network) to pass newlines instead of replacing them with question marks, but only when asked to do so.
2009-01-18(svn r15134) -Fix (r15126): not selecting dependencies when pressing "select ↵rubidium
update"
2009-01-17(svn r15126) -Feature: downloading content from a central server ↵rubidium
(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
2009-01-16(svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes ↵rubidium
strings.
2009-01-15(svn r15094) -Feature: Add support for IP range bans using CIDR notation.peter1138
2009-01-14(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it ↵rubidium
is for UDP.
2009-01-13(svn r15053) -Cleanup: remove some unneeded includesrubidium
2009-01-13(svn r15052) -Codechange: move the implementation of Send_CompanyInformation ↵rubidium
to network_server.cpp as the server's the one that sends that information
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-09(svn r14944) -Cleanup: add spaces around some operatorsrubidium
2009-01-09(svn r14943) -Cleanup: remove some rogue spaces/replace some rogue tabs with ↵rubidium
spaces
2009-01-08(svn r14927) -Codechange: constify widget numbers in network chat gui.belugas
2009-01-08(svn r14916) -Codechange: make it possible to send CommandContainers ↵rubidium
directly to DoCommand(P).
2009-01-08(svn r14915) -Codechange: unify the receiving and sending of commands, and ↵rubidium
thus unifying most of the validity checking too.
2009-01-08(svn r14914) -Documentation: Correct doxygen comment for file name. ↵belugas
<nitpicked> by Swallow
2009-01-08(svn r14910) -Codechange: merge the command queue handling into a single ↵rubidium
location
2009-01-07(svn r14898) -Fix (r14897): ccache's caching seems to be a bit too agressive ↵rubidium
or so.
2009-01-07(svn r14897) -Codechange: don't allow a few command flags to be sent over ↵rubidium
the network as it's bogus information anyway; e.g. the "do not send over network" flag as it will be set whenever the command is received from the server/client. -Codechange: test earlier whether the command (send from the server) is actually valid.
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2009-01-03(svn r14816) -Fix: signed/unsigned warnings (MSVC)glx
2009-01-03(svn r14804) -Codechange: unify opening the OSK (Zuu)rubidium
2008-12-29(svn r14772) -Codechange: make the "dump log of game to reproduce" desync ↵rubidium
debug stuff a runtime configurable debug option instead of a compile time option.
2008-12-29(svn r14771) -Fix (r14764): resolving of error types to error messages kinda ↵rubidium
failed :(
2008-12-29(svn r14770) -Fix: gracefully handle an invalid packet instead of asserting.rubidium
2008-12-29(svn r14766) -Fix (r14730ish): remove unused typedef.rubidium
2008-12-29(svn r14764) -Codechange: make the '***' chat messages like "Game paused ↵rubidium
(not enough players)" fully translateable.
2008-12-28(svn r14760) -Fix (rlongago): network connection of clients being closed ↵rubidium
twice (found due to added assertion in r14730)
2008-12-28(svn r14759) -Fix (r14730): tab completion causing out-of-bounds read.rubidium
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-12-24(svn r14735) -Codechange: remove a bit of bit-waste in the map array ↵rubidium
(without changing the map array) and make the CompanyIDs contiguous. -Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-12-24(svn r14733) -Fix (r14730): creating new companies didn't always work as ↵rubidium
expected.
2008-12-23(svn r14731) -Fix: don't initialise UDP multiple times without closing it.rubidium
2008-12-23(svn r14730) -Codechange: remove the need for networkclientsockets and ↵rubidium
networkclientinfo structs to be in a contiguous piece of memory and put them in a pool. -Note: 255 should really be enough for now... making it any more means network protocol bumps.
2008-12-23(svn r14728) -Fix [FS#2470]: don't select anything when opening the client list.rubidium
-Fix: don't show clients that are "only" in the lobby.
2008-12-23(svn r14727) -Codechange: replace some magic numbers with a constant.rubidium
2008-12-23(svn r14726) -Fix (r14720): making new companies in network kinda failed...rubidium
2008-12-23(svn r14725) -Change: make it clearer why (and that) MAX_CLIENTS isn't the ↵rubidium
amount of slots in the array, but one less as a dedicated server takes a slot too.
2008-12-23(svn r14724) -Codechange: move some NetworkClientSocket related ↵rubidium
function/definitions closer together.
2008-12-23(svn r14723) -Codechange: shuffling some stuff around to reduce indirect ↵rubidium
#include dependencies.