Age | Commit message (Collapse) | Author |
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list the number of clients instead of the name
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characters in the server names
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children update it
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languages in relation to the serverlist
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GameScript
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ScriptGame::GetLandscape (GameScript only)
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only with GS prefix (and in game/library)
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that directory
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and safe/load (Rubidium)
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coding style
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understandable
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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strings, again making it possible to return multiple errors
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happen you won't miss any
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error.h
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instead of declaring it in 6 other files
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automatically select it so you can easily start the download
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window after confirming the download with 'ok'
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'load savegame' and 'find network game' windows
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parts some compilers failed at, are integrated in other parts of the code now too
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and AIScannerLibrary
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haven't joined yet
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data to baseset or newgrf, and gm to baseset
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limited set of sub directories
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servers had the exact same name
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don't need to cast to void/non-const before being able to free
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well in the admin network (dihedral)
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between bankruptcy and manual removal of companies even though the API suggested that
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list also clear the last used server if it is the same (monoid)
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port when a new game is started
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several windows (based on patch by monoid)
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