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AgeCommit message (Expand)Author
2021-08-18Fix #9492: show for what server a relay session is being created (#9494)Patric Stout
2021-08-18Fix: typo in the word "spectator" (tnx Heiki) (#9496)Patric Stout
2021-08-17Fix 6acf204d: crash when showing coordinator-error-messages (#9488)Patric Stout
2021-08-17Fix: report reuse of invite-code and switch to local game-type (#9487)Patric Stout
2021-08-16Fix: connecting with the same name thrice hangs the server (#9485)dP
2021-08-15Add: open Online Players GUI on starting/joining a server (#9479)Patric Stout
2021-08-14Remove: COMPANY_INFO packets and related code (#9475)Patric Stout
2021-08-14Feature: make "join game" button join the game, instead of first showing a lo...Patric Stout
2021-08-14Fix 508e465b: network servers didn't show invite-code / connection-type in On...Patric Stout
2021-08-14Add: synchronize server name to clients and display in Online Players GUI (#9...Patric Stout
2021-08-10Change: remove the ability to control "max spectators" (#9466)Patric Stout
2021-07-21Cleanup: remove some references to the old master-serverRubidium
2021-07-21Fix: crash when joining a server again after a TCP disconnect (#9453)Patric Stout
2021-07-20Feature: allow the use of TURN to connect client and server togetherPatric Stout
2021-07-20Fix: [Network] rework when to close connections and inform Game Coordinator i...Patric Stout
2021-07-18Feature: [Game Coordinator] Send NewGRF names to the clientRubidium
2021-07-18Feature: [Network] Optionally send NewGRF names with NewGRFs in GameInforubidium42
2021-07-18Fix c921f6d: [Network] Documentation of Game Info packet was not updatedrubidium42
2021-07-18Remove: the concept of UnknownGRFsrubidium42
2021-07-17Feature: Persistant rotation of numbered auto/netsave after restart (#9397)Loïc Guilloux
2021-07-16Doc: explain in a bit more detail how we implemented STUNPatric Stout
2021-07-16Feature: allow the use of STUN to connect client and server togetherPatric Stout
2021-07-16Codechange: allow Connect() to bind to a local addressPatric Stout
2021-07-14Add: inform clients what game-script a server is running (#9441)Patric Stout
2021-07-11Fix: "Search LAN games" used the socket after it was closed (#9437)Patric Stout
2021-07-11Remove: includes to network/core/config.h from headers when only three cpp fi...Rubidium
2021-07-11Add: allow setting your server visibility to "invite-only" (#9434)Patric Stout
2021-07-11Feature: join servers based on their invite codePatric Stout
2021-07-11Change: groundwork to allow ServerAddress to use invite codesPatric Stout
2021-07-11Codechange: track servers with a ServerAddress instead of a NetworkAddressPatric Stout
2021-07-11Feature: raise the maximum NewGRF limit to 255Patric Stout
2021-07-10Feature: allow setting (game) coordinator and content server connection strin...Rubidium
2021-07-10Cleanup: remove unused optional ctor parameter for NetworkGameListPatric Stout
2021-07-10Remove: unused UDP protocol partsPatric Stout
2021-07-10Remove: old server listing via Master ServerPatric Stout
2021-07-10Remove: old server announcement to Master ServerPatric Stout
2021-07-10Add: use Game Coordinator to get latest public server listingPatric Stout
2021-07-10Add: use Game Coordinator to annouce public serversPatric Stout
2021-07-10Codechange: track version of network servers to prune once out-of-datePatric Stout
2021-07-10Codechange: use UpdateNetworkGameWindow() over manually marking window dirtyPatric Stout
2021-07-09Add #9188: netsave now keeps multiple version around, similar to autosave (#9...Stephan
2021-07-08Fix 9e32c618: network revision was always empty (#9419)Patric Stout
2021-06-29Fix f7e390bd: freeaddrinfo() is not guaranteed to handle a nullptr graceful (...Patric Stout
2021-06-28Add: Show the number of clients and companies in the online players window (#...TELK
2021-06-26Codechange: [Network] Remove overload on NetworkValidateClientNamerubidium42
2021-06-17Cleanup: use nullptr instead of 0 or NULLRubidium
2021-06-15Fix: you could join an AI company in multiplayer via the GUI (#9369)SamuXarick
2021-06-15Codechange: [Network] Use std::string instead of char[] for the name of the f...rubidium42
2021-06-15Codechange: [Network] Use std::string for the client name in the network serverrubidium42
2021-06-15Codechange: [Network] Use string_view for network compatability checkrubidium42