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Erich/openttd
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network
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Author
2021-12-20
Fix #9756: Network command unpack proc was not generated in all cases.
Michael Lutz
2021-12-20
Change: [Admin] Bump admin port protocol due to command changes.
Michael Lutz
2021-12-16
Codechange: Don't generate CommandPacket unpack functions for invalid cmd/cal...
Michael Lutz
2021-12-16
Codechange: Add support for additional command result values.
Michael Lutz
2021-12-16
Codechange: Pass unpacked command arguments to command callbacks (except Scri...
Michael Lutz
2021-12-16
Codechange: Template the command callback function type to allow unpacked arg...
Michael Lutz
2021-12-16
Codechange: Un-bitstuff all remaining commands.
Michael Lutz
2021-12-16
Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
Michael Lutz
2021-12-16
Codechange: Template DoCommandPInternal.
Michael Lutz
2021-12-16
Codechange: Template DoCommandP to automagically reflect the parameters of th...
Michael Lutz
2021-12-16
Change: [Network] Transfer command data as serialized byte stream without fix...
Michael Lutz
2021-12-16
Codechange: Move command callback declarations to the cmd header files.
Michael Lutz
2021-12-16
Codechange: Untangle command code, flags and error string for DoCommand*.
Michael Lutz
2021-12-16
Codechange: Move command arguments to the back of the networked command funct...
Michael Lutz
2021-12-05
Codechange: do not use all upper case enumerators in a scoped enum
Rubidium
2021-12-04
Fix #9730: [Network] connections can use an invalid socket due to a race cond...
Patric Stout
2021-12-04
Codechange: ensure OnConnect() always gets called with a valid socket (#9729)
Patric Stout
2021-11-06
Fix 55a11710: Curly braces need to be double-escaped for (std::)fmt.
Michael Lutz
2021-11-03
Fix 3a1a915: Every 16th client never reconnects after server restart
dP
2021-10-19
Fix #9624: compilation with RANDOM_DEBUG
glx22
2021-10-17
Change: Don't use 'server address' string in server list when displaying an i...
Charles Pigott
2021-10-03
Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
Patric Stout
2021-09-19
Add: [Network] external chat messages for remote admins (#9563)
dP
2021-09-19
Add: [Network] On join, log the ClientID + IP + Name clearly (#9558)
Patric Stout
2021-09-11
Add: support filtering content entries for patchpacks (#9541)
Patric Stout
2021-09-09
Fix #9535: Maintain a reverse dependency map of network content (#9538)
Jonathan G Rennison
2021-09-05
Fix: use-after-free after ClientNetworkCoordinatorSocketHandler::CloseAllConn...
Patric Stout
2021-09-01
Fix #9388: thread unsafe use of NetworkAdminConsole/IConsolePrint
Rubidium
2021-08-31
Fix a2051bad: SendCmdNames only sent one name per packet (#9528)
Patric Stout
2021-08-28
Fix: when DNS didn't resolve any IPs, the debug message was misleading (#9519)
Patric Stout
2021-08-23
Fix: [Network] show query errors in the server listing instead of error popup...
Patric Stout
2021-08-23
Fix #9490: [Network] a full server couldn't be queried either (#9508)
Patric Stout
2021-08-23
Fix #9501: [Network] crash when more than one game-info query was pending (#9...
Patric Stout
2021-08-23
Fix c4b700f1: remove left-over debug statement (#9510)
Patric Stout
2021-08-23
Fix: [Network] don't show GameScript " (v0)" for old servers (#9507)
Patric Stout
2021-08-21
Fix: [Network] crash when last-joined server that is no longer available (#9503)
Patric Stout
2021-08-19
Fix d9c1d18f2: Wrong format string for console disconnect message.
Michael Lutz
2021-08-18
Fix #9492: show for what server a relay session is being created (#9494)
Patric Stout
2021-08-18
Fix: typo in the word "spectator" (tnx Heiki) (#9496)
Patric Stout
2021-08-17
Fix 6acf204d: crash when showing coordinator-error-messages (#9488)
Patric Stout
2021-08-17
Fix: report reuse of invite-code and switch to local game-type (#9487)
Patric Stout
2021-08-16
Fix: connecting with the same name thrice hangs the server (#9485)
dP
2021-08-15
Add: open Online Players GUI on starting/joining a server (#9479)
Patric Stout
2021-08-14
Remove: COMPANY_INFO packets and related code (#9475)
Patric Stout
2021-08-14
Feature: make "join game" button join the game, instead of first showing a lo...
Patric Stout
2021-08-14
Fix 508e465b: network servers didn't show invite-code / connection-type in On...
Patric Stout
2021-08-14
Add: synchronize server name to clients and display in Online Players GUI (#9...
Patric Stout
2021-08-10
Change: remove the ability to control "max spectators" (#9466)
Patric Stout
2021-07-21
Cleanup: remove some references to the old master-server
Rubidium
2021-07-21
Fix: crash when joining a server again after a TCP disconnect (#9453)
Patric Stout
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