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2007-06-27(svn r10365) -Fix: compiling without png and networking support under MSVC.rubidium
2007-06-27(svn r10352) -Fix: the network did not request the newgrf names of newgrfs ↵rubidium
that it couldn't find; it only wanted to request the newgrf names of newgrfs that where available locally and than were called "<Unknown>".
2007-06-25(svn r10325) -Fix (r10323): Missed 3 company name referencespeter1138
2007-06-24(svn r10313) -Fix (r8546): value for password "protected" was sent toggled ↵rubidium
for UDP packets, i.e. unpassworded companies showed up passworded and vice versa.
2007-06-23(svn r10298) -Fix [FS#903]: show the subdirectory below the default data ↵rubidium
directory in this filename in the newgrf list. The directory was removed in r9560 because then it used to full path instead of the path relative to the data directory, but since the inclusion of "search paths" that is not necessary anymore.
2007-06-23(svn r10293) -Add [FS#885]: a sticky button for the client list window (oxygene)truelight
2007-06-21(svn r10258) -Codechange: as we are now using int64 all over the place, it's ↵rubidium
better to use int64 variables in the string generating too instead of packing them into two int32s. -Fix: some displays of money were wrong.
2007-06-21(svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to ↵rubidium
place money in some string.
2007-06-21(svn r10246) -Fix (r10297): some forgotten money conversions and truncation ↵rubidium
issues. Thanks to benc for providing the patch.
2007-06-18(svn r10211) -Feature: [NewGRF] Add support for action 0Fglx
2007-06-18(svn r10207) -Codechange: remove the redundant player_money in favour of the ↵rubidium
money64, which is now renamed to player_money.
2007-06-17(svn r10182) -Codechange: rewrite most part of the file loading/searching to ↵rubidium
be more flexible. -Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
2007-06-10(svn r10082) -Fix [FS#846]: another memory leak in the networking code (benc).rubidium
2007-06-09(svn r10075) -Fix [FS#844]: small memory leak on some early returns.rubidium
2007-06-04(svn r10037) -Fix (r10035, r10036): silence some 'may be used uninitialized' ↵glx
warnings
2007-06-04(svn r10035) -Change: simplified network language string sortingglx
2007-06-04(svn r10032) -Add: sort the strings in server language dropdownglx
2007-06-01(svn r10017) -Add (FS#790): more languages flags for serversglx
2007-05-15(svn r9841) -Codechange: add a little more type strictness to the vehicle types.rubidium
2007-04-27(svn r9727) -Fix (r8546): Company password field in network player info was ↵peter1138
inverted.
2007-04-26(svn r9719) -Fix: in-game private messages did not work for clients with a ↵rubidium
Client ID > 255.
2007-04-25(svn r9716) -Add: server_lang in [network] section of openttd.cfg, so ↵glx
dedicated servers can have the little lang flag.
2007-04-18(svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting ↵rubidium
tabs with spaces.
2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-04-04(svn r9560) -Codechange: add support for multiple 'base' directories for ↵rubidium
newgrf searching. -Codechange: do not add duplicate files to the newgrf list.
2007-03-20(svn r9378) -Fix [FS#688] (r9038): cancel in password queries reduces amount ↵rubidium
of players in the network game when they haven't joined the game yet.
2007-03-08(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵rubidium
coding style (and rest of the code).
2007-03-08(svn r9061) -Fix [r9038, FS#668]: passwords are send when the server is in ↵rubidium
the 'authorizing' state, not 'inactive'.
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-03-06(svn r9038) -Fix [FS#115]: inactive connections are not automatically ↵rubidium
kicked, i.e. people who only open a telnet (or similar) connection to a server.
2007-03-06(svn r9031) -Codechange: Introduce grfconfig->status, and use it for states ↵maedhros
that are mutually exclusive. At the same time, add an INITIALISED state which makes it possible to check if a grf is not yet active but will be later on during the GLS_ACTIVATION loading stage.
2007-03-05(svn r9016) [SunOS] -Fix: Don't use a struct-member that doesn't exist.celestar
-Documentation: Updated readme.txt for SunOS 5.10 (aka Solaris 10) Note: With this commit, building and running on Solaris 10 works, thus we officially support this OS now :)
2007-03-01(svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 ↵rubidium
characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games.
2007-02-23(svn r8857) -Documentation: Added some doxygen @file tags, repaired others ↵celestar
(the @file tag MUST be found before any line of code, that includes preprocessor directives).
2007-02-11(svn r8674) [PSP] -Add: added network code for PSP, based on the work of Turulotruelight
-Add: added general header-inclusing for PSP
2007-02-11(svn r8673) -Codechange: use SetNonBlocking instead of implementing yet ↵rubidium
another version.
2007-02-08(svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects ↵truelight
DEBUG() to a remote connection over TCP For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982 Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9 And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
2007-02-02(svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive ↵rubidium
booleans.
2007-02-02(svn r8544) -Codechange: move game list related function/struct declarations ↵rubidium
to network_gamelist.h
2007-02-02(svn r8543) -Codechange: make a real difference between querying the server ↵rubidium
via UDP and TCP.
2007-02-02(svn r8542) -Codechange (Fix?): tweak the gamelist requery timeout so more ↵rubidium
servers are found for slow network connections.
2007-02-01(svn r8525) -Codechange: make NetworkSend_Packet(s) and NetworkRecv_Packet ↵rubidium
functions of NetworkTCPSocketHandler.
2007-02-01(svn r8523) -Codechange: move all the Network(Recv|Send)_(uintXX|string) ↵rubidium
functions to Packet.
2007-02-01(svn r8521) -Codechange: initial step in converting Packet to a class; make ↵rubidium
and use constructors and functions related to the reading/saving the packet size.
2007-02-01(svn r8520) -Fix/Feature: requery gameservers that did not respond to their ↵rubidium
first query.
2007-02-01(svn r8511) -Codechange: make WindowClass an enumerated value.rubidium
2007-01-31(svn r8479) -Fix (r8459): Silenced VC warning C4099: 'Packet' : type name ↵KUDr
first seen using 'class' now seen using 'struct' -Codechange: 'typedef struct Packet' changed to 'struct Packet'
2007-01-30(svn r8461) -Feature: check for NewGRF compatability before actually ↵rubidium
downloading the map from a game server when connecting from the command prompt and internal console.
2007-01-30(svn r8459) -Codechange: move (Send|Recv)GRFIdentifier to ↵rubidium
NetworkSocketHandler, so it can also be used the TCP socket handler.