summaryrefslogtreecommitdiff
path: root/src/network
AgeCommit message (Collapse)Author
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-29(svn r14414) -Fix: replace instances of strncpy with strecpy as strncpy ↵rubidium
doesn't guarantee the resulting string is '\0'-terminated.
2008-09-23(svn r14390) -Codechange: replace magic constants with symbolic constants.rubidium
2008-09-15(svn r14331) -Codechange: use an enum as additional parameter for ↵smatz
ShowQueryString()
2008-09-14(svn r14320) -Fix [FS#2299]: glitch when chatbox window is full and the ↵rubidium
window is scrolled (yorP)
2008-09-14(svn r14318) -Fix [FS#2296]: OSK of the chat box did not get updated. This ↵rubidium
as the chatbox got a higher priority than the OSK instead of the usual other way around.
2008-09-02(svn r14228) -Fix (r14209): double click on the 'last joined' server didn't worksmatz
2008-08-31(svn r14209) -Feature(tte): doubleclick to join selected server/companysmatz
2008-08-31(svn r14199) -Codechange: split fileio.h into fileio_type.h and ↵rubidium
fileio_func.h so not everything that includes saveload.h needs to include everything else too.
2008-08-25(svn r14177) -Fix: define INADDR_NONE only when it hasn't been defined yetsmatz
2008-08-25(svn r14174) -Fix: since now, we are 'losing' things, not 'loosing'smatz
2008-08-15(svn r14080) -Fix (r14052): assert triggered when drawing chat window with ↵glx
32bpp-anim blitter (backup buffer was too small)
2008-08-13(svn r14063) -Codechange: replace some "magic" constants with enumified ↵rubidium
constants.
2008-08-12(svn r14052) -Codechange: make the size of the chat message "box" ↵rubidium
configurable and increase the default size slightly so it can hold the longest chat messages.
2008-08-12(svn r14051) -Codechange: enumify the DrawString buffer length.rubidium
2008-08-11(svn r14047) -Codechange: move chatmessage handling to the network directory ↵rubidium
as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
2008-08-11(svn r14046) -Codechange: make the size of querystring "widgets" more ↵rubidium
configurable.
2008-08-11(svn r14045) -Codechange: move the network's limitation to chat messages to ↵rubidium
a more logical location and give it a more consistent name.
2008-08-08(svn r14026) -Cleanup (r13995, r14004): trailing whitespacesglx
2008-08-04(svn r13997) -Fix (r13988): in some cases no broadcast addresses would be found.rubidium
2008-08-04(svn r13995) -Fix (r13988): some warnings of the compile farm.rubidium
2008-08-04(svn r13990) -Fix (r13988): win32 compilation failedglx
2008-08-04(svn r13988) -Codechange: move the to IP resolving functions to a separate file.rubidium
2008-08-03(svn r13970) -Codechange: Replace numbers with Colours enum on network, ↵belugas
toolbar and dropdown guis. Mostly forgotten ones.
2008-08-01(svn r13907) -Codechange: Replace a number with Colours enum on ↵belugas
DrawFrameRect usage
2008-07-23(svn r13796) -Fix [FS#2161]: one couldn't start the last scenario in the ↵rubidium
"start server window"'s list of scenarios.
2008-07-21(svn r13776) -Fix: some revision checking code was unintentionally disabled.rubidium
2008-07-21(svn r13775) -Codechange: enforce the validity of a NetworkAction (chat ↵glx
packet) issued by a client
2008-07-21(svn r13773) -Codechange: disable autoclean for protected/unprotected ↵rubidium
companies when the timeout is set to 0. Based on an idea by Thomas.
2008-07-19(svn r13740) -Fix (r13731): one could only join the first company.rubidium
2008-07-19(svn r13739) -Fix (r13731): some variables would be erroneously zeroed, ↵rubidium
causing autoclean and company passwords not to work.
2008-07-18(svn r13732) -Feature: add a few extra columns with information to the ↵rubidium
server list. Patch by Pegasus.
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-07-17(svn r13716) -Fix [FS#2144]: any player could construct new companies.rubidium
2008-07-17(svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they ↵rubidium
were printed, otherwise the text could change due to the few number of slots that could be used to bind. -Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
2008-07-17(svn r13714) -Fix: remove the unique_id from the message that a client has ↵rubidium
joined as it is only exposes the unique_id more than needed. Patch by dih.
2008-07-17(svn r13713) -Fix: possible crash on creating a network packet.rubidium
2008-07-17(svn r13712) -Fix: enforce the length restrictions of company and president ↵rubidium
name in the commands too.
2008-07-08(svn r13682) -Codechange: -Codechange: remove a now useless variable(dih).belugas
2008-06-09(svn r13433) -Codechange: remove a now useless global variable.rubidium
-Fix: MP advertising was not advertising.
2008-06-08(svn r13408) -Codechange: some stricter checking.rubidium
2008-06-05(svn r13390) -Codechange: introduce usererror() for fatal but not openttd ↵glx
related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
2008-06-04(svn r13380) -Fix (r13327): MSVC signed/unsigned warningglx
2008-06-04(svn r13378) -Fix (r13375): compilation without network support was brokensmatz
2008-06-03(svn r13370) -Codechange: move the VARDEF stuff from openttd.h to ↵rubidium
variables.h so one doesn't need to include openttd.h before variables.h.
2008-06-03(svn r13369) -Codechange: remove duplication of network configuration ↵rubidium
settings between NetworkSettings and NetworkGameInfo. -Fix: failure of changing the server password during games because the password wasn't duplicated properly.
2008-06-02(svn r13359) -Codechange: convert _fios_items to a SmallVectorskidd13
-Cleanup: some reincarnations of _fios_items in the code
2008-05-30(svn r13344) -Codechange: remove some code duplication.rubidium
2008-05-30(svn r13343) -Codechange: reorder/move variable/functions in the network ↵rubidium
headers so that nothing from the network directory needs to include basically all network headers.