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2007-12-16(svn r11648) -Fix [FS#1560]: the company password was not set when one ↵rubidium
pressed the enter key.
2007-12-16(svn r11643) -Codechange: conform with the coding style for the WP macro uses.rubidium
2007-12-13(svn r11630) -Fix [FS#1544] (r11556): the chat GUI got broken.rubidium
2007-12-08(svn r11600) -Cleanup: remove extra out-of-memory checks, since it's now ↵glx
done in *allocT functions.
2007-12-08(svn r11596) -Codechange: Use the Window member HandleButtonClick and remove ↵belugas
its now useless counterpart function
2007-12-07(svn r11588) -Codechange: use the new member introduced in r11551glx
2007-12-06(svn r11584) -Change: add some extra checking in the hope to find the cause ↵rubidium
of FS#1482.
2007-12-06(svn r11579) -Revert(r11578): some cases of key propagation are not handled ↵belugas
correctly. A better solution will be deviced, but not now. Let's not cause a ton of bug reports
2007-12-06(svn r11578) -Codechange: Introduce the window default flag WDF_TEXTENTRY ↵belugas
which specifies that the window holding it is actually one that enables an edit box. Use this flag when dispatching a key event instead of using some hard coded window IDs. This should ease a little bit the creation of new edit aware windows.
2007-12-02(svn r11557) -Codechange: send and store the passwords a little more secure ↵rubidium
to/in the servers. Each server and game yield a (usually) different 'salt'. This salt is used by the clients to hash their passwords. This way the passwords are not sent in clear text and it is not trivial to use those hashes on other servers. NOTE: It is still NOT safe to use your trusted passwords and it will not stop people from being able to 'hijack' your password, it only makes it harder to do and certainly much less trivial than just dumping passwords from the memory.
2007-12-02(svn r11556) -Feature: allow setting a default password for new companies in ↵rubidium
network games.
2007-12-02(svn r11555) -Codechange: use the new members introduced in r11551.rubidium
2007-11-25(svn r11522) -Fix: The scrollbar of the network gui could run out of boundsskidd13
2007-11-25(svn r11519) -Codechange: enumerization and cleanup of NetworkLobbyWindow in ↵smatz
network_gui.cpp
2007-11-24(svn r11517) -Codechange: better cleanup of NetworkStartServerWindow in ↵smatz
network_gui.cpp
2007-11-24(svn r11516) -Codechange: cleanup of NetworkGameWindow in network_gui.cppsmatz
2007-11-24(svn r11515) -Codechange: cleanup of NetworkStartServerWindow in network_gui.cppsmatz
2007-11-20(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵skidd13
remaining to fit with the naming style
2007-11-19(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the ↵skidd13
remaining to fit with the naming style
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-11-19(svn r11480) -Codechange: Rename the function ALIGN fitting to the naming styleskidd13
This fixes also FS#1450
2007-11-19(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵skidd13
with the coding style
2007-11-04(svn r11374) -Codechange: Give meaning to the magical number that specifies ↵belugas
the color of the text in a DrawString call. Patch heavily based on BiBB's work (FS#1383)
2007-10-30(svn r11357) -Fix: NetworkUniqueID could be 80 chars, while the max size we ↵truelight
generate is 32. So reduce the size a bit. Pointed out by dihedral, so give him a big hug ;)
2007-10-18(svn r11290) -Fix: obiwan in the assertion that checked for overflows when ↵rubidium
writing a packet, causing still correctly sized packets to cause assertions.
2007-09-30(svn r11188) -Codechange: rewrite of the town action related code (remove ↵rubidium
some of the magic). -Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
2007-09-12(svn r11089) -Codechange: add revision detection to MSVC.rubidium
2007-08-30(svn r11006) -Fix: spectators are not allowed to issue commands. Issue ↵rubidium
spotted by SmatZ.
2007-08-19(svn r10932) -Codechange: replace "text" with "chat" for the chat related ↵rubidium
function and variables.
2007-08-14(svn r10888) -Fix (r10886): 64 bits alignment made a struct too big.rubidium
2007-08-14(svn r10886) -Codechange: modify the "start network server" GUI so it can ↵rubidium
actually handle more than 10 clients/companies/spectators in a nice way, i.e. without making a combobox with 100 players and add 90 new strings to be able to do so.
2007-07-30(svn r10736) -Fix: Correct all mispellings of 'successful'.peter1138
2007-07-29(svn r10729) -Fix: some hardware (PS(P|3)) seems to loose the non-blocking ↵rubidium
state of UDP sockets.
2007-07-29(svn r10726) -Codechange: make it possible that the chat window is less than ↵rubidium
640 pixels.
2007-07-27(svn r10706) -Codechange: allow resizing the multiplayer server list window.rubidium
2007-07-27(svn r10704) -Codechange: provide an infrastructure to have resizable ↵rubidium
windows that are smaller than the default window size.
2007-07-26(svn r10694) -Codechange: update the server information in the game list ↵rubidium
every once in a while so the information stays fairly up-to-date when you are looking through the servers.
2007-07-25(svn r10684) -Codechange: some more coding style related changes. Primarily ↵rubidium
moving { to a new line.
2007-07-16(svn r10587) -Codechange: move the string/dparam related stuff from ↵rubidium
variables.h to strings.h
2007-07-10(svn r10501) -Fix [FS#1015]: error dialog was sometimes shown on all clients ↵rubidium
when a command failed instead of only the client that actually did the command.
2007-07-10(svn r10500) -Fix [FS#1007]: cannot navigate using arrow keys in the game ↵rubidium
name text box. Patch by benc.
2007-07-10(svn r10498) -Fix [FS#1008]: remove inconsistency between a warning and the ↵rubidium
actual behaviour.
2007-07-07(svn r10462) -Add: a command dumper/loader that could be enabled ↵rubidium
compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged.
2007-07-03(svn r10414) -Fix: the network protocol check for required newgrfs sent ↵rubidium
static newgrfs too.
2007-06-27(svn r10365) -Fix: compiling without png and networking support under MSVC.rubidium
2007-06-27(svn r10352) -Fix: the network did not request the newgrf names of newgrfs ↵rubidium
that it couldn't find; it only wanted to request the newgrf names of newgrfs that where available locally and than were called "<Unknown>".
2007-06-25(svn r10325) -Fix (r10323): Missed 3 company name referencespeter1138
2007-06-24(svn r10313) -Fix (r8546): value for password "protected" was sent toggled ↵rubidium
for UDP packets, i.e. unpassworded companies showed up passworded and vice versa.
2007-06-23(svn r10298) -Fix [FS#903]: show the subdirectory below the default data ↵rubidium
directory in this filename in the newgrf list. The directory was removed in r9560 because then it used to full path instead of the path relative to the data directory, but since the inclusion of "search paths" that is not necessary anymore.
2007-06-23(svn r10293) -Add [FS#885]: a sticky button for the client list window (oxygene)truelight