summaryrefslogtreecommitdiff
path: root/src/network
AgeCommit message (Collapse)Author
2007-06-10(svn r10082) -Fix [FS#846]: another memory leak in the networking code (benc).rubidium
2007-06-09(svn r10075) -Fix [FS#844]: small memory leak on some early returns.rubidium
2007-06-04(svn r10037) -Fix (r10035, r10036): silence some 'may be used uninitialized' ↵glx
warnings
2007-06-04(svn r10035) -Change: simplified network language string sortingglx
2007-06-04(svn r10032) -Add: sort the strings in server language dropdownglx
2007-06-01(svn r10017) -Add (FS#790): more languages flags for serversglx
2007-05-15(svn r9841) -Codechange: add a little more type strictness to the vehicle types.rubidium
2007-04-27(svn r9727) -Fix (r8546): Company password field in network player info was ↵peter1138
inverted.
2007-04-26(svn r9719) -Fix: in-game private messages did not work for clients with a ↵rubidium
Client ID > 255.
2007-04-25(svn r9716) -Add: server_lang in [network] section of openttd.cfg, so ↵glx
dedicated servers can have the little lang flag.
2007-04-18(svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting ↵rubidium
tabs with spaces.
2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-04-04(svn r9560) -Codechange: add support for multiple 'base' directories for ↵rubidium
newgrf searching. -Codechange: do not add duplicate files to the newgrf list.
2007-03-20(svn r9378) -Fix [FS#688] (r9038): cancel in password queries reduces amount ↵rubidium
of players in the network game when they haven't joined the game yet.
2007-03-08(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵rubidium
coding style (and rest of the code).
2007-03-08(svn r9061) -Fix [r9038, FS#668]: passwords are send when the server is in ↵rubidium
the 'authorizing' state, not 'inactive'.
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-03-06(svn r9038) -Fix [FS#115]: inactive connections are not automatically ↵rubidium
kicked, i.e. people who only open a telnet (or similar) connection to a server.
2007-03-06(svn r9031) -Codechange: Introduce grfconfig->status, and use it for states ↵maedhros
that are mutually exclusive. At the same time, add an INITIALISED state which makes it possible to check if a grf is not yet active but will be later on during the GLS_ACTIVATION loading stage.
2007-03-05(svn r9016) [SunOS] -Fix: Don't use a struct-member that doesn't exist.celestar
-Documentation: Updated readme.txt for SunOS 5.10 (aka Solaris 10) Note: With this commit, building and running on Solaris 10 works, thus we officially support this OS now :)
2007-03-01(svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 ↵rubidium
characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games.
2007-02-23(svn r8857) -Documentation: Added some doxygen @file tags, repaired others ↵celestar
(the @file tag MUST be found before any line of code, that includes preprocessor directives).
2007-02-11(svn r8674) [PSP] -Add: added network code for PSP, based on the work of Turulotruelight
-Add: added general header-inclusing for PSP
2007-02-11(svn r8673) -Codechange: use SetNonBlocking instead of implementing yet ↵rubidium
another version.
2007-02-08(svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects ↵truelight
DEBUG() to a remote connection over TCP For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982 Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9 And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
2007-02-02(svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive ↵rubidium
booleans.
2007-02-02(svn r8544) -Codechange: move game list related function/struct declarations ↵rubidium
to network_gamelist.h
2007-02-02(svn r8543) -Codechange: make a real difference between querying the server ↵rubidium
via UDP and TCP.
2007-02-02(svn r8542) -Codechange (Fix?): tweak the gamelist requery timeout so more ↵rubidium
servers are found for slow network connections.
2007-02-01(svn r8525) -Codechange: make NetworkSend_Packet(s) and NetworkRecv_Packet ↵rubidium
functions of NetworkTCPSocketHandler.
2007-02-01(svn r8523) -Codechange: move all the Network(Recv|Send)_(uintXX|string) ↵rubidium
functions to Packet.
2007-02-01(svn r8521) -Codechange: initial step in converting Packet to a class; make ↵rubidium
and use constructors and functions related to the reading/saving the packet size.
2007-02-01(svn r8520) -Fix/Feature: requery gameservers that did not respond to their ↵rubidium
first query.
2007-02-01(svn r8511) -Codechange: make WindowClass an enumerated value.rubidium
2007-01-31(svn r8479) -Fix (r8459): Silenced VC warning C4099: 'Packet' : type name ↵KUDr
first seen using 'class' now seen using 'struct' -Codechange: 'typedef struct Packet' changed to 'struct Packet'
2007-01-30(svn r8461) -Feature: check for NewGRF compatability before actually ↵rubidium
downloading the map from a game server when connecting from the command prompt and internal console.
2007-01-30(svn r8459) -Codechange: move (Send|Recv)GRFIdentifier to ↵rubidium
NetworkSocketHandler, so it can also be used the TCP socket handler.
2007-01-28(svn r8446) -Fix (8445): accidentally made a function that should not be ↵rubidium
abstract abstract.
2007-01-28(svn r8445) -Cleanup: remove some @params from comments as the parameters ↵rubidium
did not exist anymore and add comments to several variables/functions.
2007-01-28(svn r8437) -Codechange: move often duplicated (in MSU) define to the udp ↵rubidium
header.
2007-01-27(svn r8428) -Codechange: Add proper names to aircraft subtypes instead of ↵Darkvater
magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
2007-01-26(svn r8411) [MorphOS] -Fix: tons of unneeded warnings in networking code, ↵truelight
because MorphOS wants UBYTE arrays and we use char arrays. Solution is a bit hackish.
2007-01-23(svn r8372) -Fix (8361): NUM_LANDSCAPE comes (via some detour) from ↵rubidium
openttd.h, which does not exist in the masterserver/updater.
2007-01-22(svn r8361) -Codechange: make sure the range of the dates coming from the ↵rubidium
network are valid in OpenTTD -Codechange: use_password is a boolean variable -Codechange: move range checking for server_lang and map_set to Recv_NetworkGameInfo
2007-01-21(svn r8316) -Codechange: move the GRF ID and MD5 checksum from GRFConfig to ↵rubidium
GRFIdentifier so it can be reused.
2007-01-17(svn r8198) -Codechange: two global variables are not needed when network is ↵rubidium
disabled.
2007-01-17(svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to ↵rubidium
make sure we do not try to send zero-byte savegames.
2007-01-16(svn r8168) -Regression (r6783): ParseConnectionstring didn't use the port ↵Darkvater
parameter if a player was also specified. (both IP#Player:Port and IP:Port#Player btw)
2007-01-16(svn r8167) -Fix (FS#556): a network client crashes, due to a division by ↵rubidium
zero, when the connection gets lost at the right moment or when the packet is malformed (server sends size 0 for the map).