Age | Commit message (Collapse) | Author |
|
map download causing 'executing command from the past' error
|
|
the wonderfull world of overflows.
|
|
duplication.
|
|
window (and 'players' command)
|
|
arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
|
|
lobby/setup and news settings windows
|
|
Lists are now dynamically generated, and can include parameters, or be extended however needed.
|
|
|
|
to be included when wanting to know whether we are a server.
|
|
|
|
on a dedicated server. Patch by dihedral.
|
|
unneeded include from openttd.h.
|
|
|
|
slightly on different platforms.
|
|
move the debugdumpcommand stuff out of the network 'area').
|
|
|
|
when it's not necessary.
|
|
|
|
|
|
|
|
scenarios to be bigger than current year.
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
|
|
useless includes.
|
|
|
|
map.h).
|
|
-Codechange: Adapt the md5 algorithm to the OpenTTD source
|
|
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
it is really needed.
|
|
|
|
single file and do not include gfx.h everywhere to get a Point type.
|
|
|
|
their respective places.
|
|
|
|
logical locations.
|
|
and making it more logic where function definitions can be found.
|
|
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
|
|
pressed the enter key.
|
|
|
|
|
|
done in *allocT functions.
|
|
its now useless counterpart function
|
|
|
|
of FS#1482.
|
|
correctly.
A better solution will be deviced, but not now. Let's not cause a ton of bug reports
|
|
which specifies that the window holding it is actually one that enables an edit box.
Use this flag when dispatching a key event instead of using some hard coded window IDs.
This should ease a little bit the creation of new edit aware windows.
|
|
to/in the servers.
Each server and game yield a (usually) different 'salt'. This salt is used by the clients to hash their passwords. This way the passwords are not sent in clear text and it is not trivial to use those hashes on other servers.
NOTE: It is still NOT safe to use your trusted passwords and it will not stop people from being able to 'hijack' your password, it only makes it harder to do and certainly much less trivial than just dumping passwords from the memory.
|
|
network games.
|
|
|
|
|
|
network_gui.cpp
|