Age | Commit message (Collapse) | Author |
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their respective places.
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logical locations.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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pressed the enter key.
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done in *allocT functions.
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its now useless counterpart function
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of FS#1482.
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correctly.
A better solution will be deviced, but not now. Let's not cause a ton of bug reports
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which specifies that the window holding it is actually one that enables an edit box.
Use this flag when dispatching a key event instead of using some hard coded window IDs.
This should ease a little bit the creation of new edit aware windows.
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to/in the servers.
Each server and game yield a (usually) different 'salt'. This salt is used by the clients to hash their passwords. This way the passwords are not sent in clear text and it is not trivial to use those hashes on other servers.
NOTE: It is still NOT safe to use your trusted passwords and it will not stop people from being able to 'hijack' your password, it only makes it harder to do and certainly much less trivial than just dumping passwords from the memory.
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network games.
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network_gui.cpp
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network_gui.cpp
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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This fixes also FS#1450
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with the coding style
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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generate is 32. So reduce the size a bit. Pointed out by dihedral, so give him a big hug ;)
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writing a packet, causing still correctly sized packets to cause assertions.
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some of the magic).
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
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spotted by SmatZ.
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function and variables.
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actually handle more than 10 clients/companies/spectators in a nice way, i.e. without making a combobox with 100 players and add 90 new strings to be able to do so.
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state of UDP sockets.
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640 pixels.
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windows that are smaller than the default window size.
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every once in a while so the information stays fairly up-to-date when you are looking through the servers.
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moving { to a new line.
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variables.h to strings.h
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when a command failed instead of only the client that actually did the command.
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name text box. Patch by benc.
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actual behaviour.
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compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged.
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static newgrfs too.
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