index
:
Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
network
Age
Commit message (
Expand
)
Author
2021-05-10
Change: reworded many of the network errors during connect/listen (#9230)
Patric Stout
2021-05-09
Fix: lobby window doesn't close if no connection could be established (#9223)
Patric Stout
2021-05-08
Fix: only query a manually added server if it isn't there yet
Patric Stout
2021-05-08
Fix: don't do a network disconnect between two queries
Patric Stout
2021-05-08
Fix: destroying a TCPConnecter that was still resolving made illegal writes
Patric Stout
2021-05-08
Codechange: move connection_string to private for TCPConnecter
Patric Stout
2021-05-08
Change: Use gender-neutral pronouns in console command messages (and comments...
William Davis
2021-05-08
Fix f7e390bd: getpeername() doesn't work on closed sockets (#9213)
Patric Stout
2021-05-08
Codechange: [Network] Change ChatMessage's message to std::string and simplif...
rubidium42
2021-05-06
Feature: use Happy Eyeballs to make network connections (TCP-only) (#9199)
Patric Stout
2021-05-06
Codechange: [Network] Use std::string for NetworkGameInfo
rubidium42
2021-05-06
Codechange: [Network] Move connection string parsing away from C-strings
rubidium42
2021-05-06
Codechange: [Network] Use std::string for NetworkAddress' host name
rubidium42
2021-05-06
Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameList
rubidium42
2021-05-05
Codechange: use connection_string in favour of NetworkAddress (#9197)
Patric Stout
2021-05-05
Cleanup: [Network] Remove variable from NetworkGameInfo that is only used dur...
Rubidium
2021-05-05
Change: [Network] Update server's NetworkServerGameInfo only when needed
rubidium42
2021-05-05
Codechange: [Network] Use a single NetworkServerGameInfo object at server sid...
rubidium42
2021-05-03
Add: [Network] Reading std::string from a packet
rubidium42
2021-05-03
Add: [Network] Writing std::string to a packet
rubidium42
2021-05-02
Fix: [Network] Reading beyond the length of the server's ID when hashing pass...
rubidium42
2021-05-01
Codechange: move some OS abstraction method implementations out of the header
rubidium42
2021-05-01
Codechange: encapsulate network error handling
rubidium42
2021-05-01
Codechange: rename NetworkError to ShowNetworkError
rubidium42
2021-05-01
Fix #6598: Prevent invalid memory accesses when abandoning a join from within...
rubidium42
2021-05-01
Codechange: Move join information into a single structure
rubidium42
2021-05-01
Change: [Console] Show help when passing invalid company number
rubidium42
2021-04-30
Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.
Peter Nelson
2021-04-30
Change: use TCP for everything except for master-server and initial server sc...
Patric Stout
2021-04-29
Change: [Network] Encapsulate logic about the connection string to the networ...
rubidium42
2021-04-29
Codechange: use NetworkAddress instead of two host/port variables where possible
Patric Stout
2021-04-29
Codechange: use std::string over stack-based strings if possible
Patric Stout
2021-04-29
Cleanup: remove write-only variable "hostname" in NetworkGameList
Patric Stout
2021-04-29
Fix: [MinGW] Set minimum OS version to Windows XP (#9135)
Loïc Guilloux
2021-04-28
Fix b3003dd1: swap SERVER_GAME_INFO with CLIENT_GAME_INFO (#9129)
Patric Stout
2021-04-27
Fix: missing <limits> include in network/core/packet.h (#9123)
Milek7
2021-04-27
Change: no longer use UDP when entering the lobby of a server
Patric Stout
2021-04-27
Codechange: refactor CheckGameCompatibility() from existing function
Patric Stout
2021-04-27
Add: ability to retrieve game info from server over TCP
Patric Stout
2021-04-27
Codechange: be explicit in pointer comparisons
Patric Stout
2021-04-27
Codechange: move all NetworkGameInfo related functions to a single file
Patric Stout
2021-04-27
Change: [Network] lower TCP connect() timeout to 3s (#9112)
Patric Stout
2021-04-27
Cleanup: remove #ifdefs for compiling the old content server
rubidium42
2021-04-27
Codechange: [Network] Do not leak os_abstraction.h via fios.h
rubidium42
2021-04-27
Codechange: [Network] Do not leak os_abstraction.h via network_func
rubidium42
2021-04-27
Change: [Network] Use string error messages instead of numeric error numbers ...
rubidium42
2021-04-27
Fix: [Network] errno and strerror do not handle network errors on Windows
rubidium42
2021-04-26
Fix 8a95fee4: Missing initialiser in Packet constructor
Charles Pigott
2021-04-25
Change: [Network] Remove now defunct savegame transfer packet limiter
rubidium42
2021-04-25
Change: use 32 KiB packets to send requests to the content server
Rubidium
[next]