Age | Commit message (Collapse) | Author |
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codes and group them logically
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nested widgets
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in a WWT_MATRIX data field.
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nothing to canel in the content downloading window.
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undrawn when drawing the first chat line causing two mouse pointers to be visible.
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client was 'leaving'.
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waste less bytes aligning stuff and fix the comment of the structs.
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you're currently playing instead the starting date from the config file.
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Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
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download) when checking min_active_clients limit
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code style.
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company was changed from spectator to company 0 in the network code.
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const is (accidentally?) removed using C-style casts.
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GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
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time, binary size and run time (with asserts disabled) should be improved
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variable instead of var->index
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_local_company, but only as a storage location for the company you want to join in MP.
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PoolItem::IsValidID() and PoolItem::Get()
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with < .. - 1 (both caused due to wrapper functions)
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PoolItem::IsValidID(index)
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PoolItem::GetPoolSize()
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debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions.
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printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
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used incorrect length.
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company
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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messages by adding more information to them. Also give some clues on how to fix certain issues (like failing advertising).
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windows, and add them as comment.
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window structs.
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