Age | Commit message (Collapse) | Author |
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via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
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download) when checking min_active_clients limit
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code style.
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company was changed from spectator to company 0 in the network code.
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const is (accidentally?) removed using C-style casts.
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GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
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time, binary size and run time (with asserts disabled) should be improved
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variable instead of var->index
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_local_company, but only as a storage location for the company you want to join in MP.
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PoolItem::IsValidID() and PoolItem::Get()
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with < .. - 1 (both caused due to wrapper functions)
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PoolItem::IsValidID(index)
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PoolItem::GetPoolSize()
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debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions.
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printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
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used incorrect length.
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company
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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messages by adding more information to them. Also give some clues on how to fix certain issues (like failing advertising).
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windows, and add them as comment.
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window structs.
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console commands.
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companies, since joining an AI company is not possible.
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DrawString(..., STR_JUST_RAW_STRING, ...) use DrawString(..., string, ...).
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they are part of strings and add some colours to a few strings.
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same as for DrawString (except the addition of the bottom parameter)
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'client address' so we can be sure the client address is always resolved
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this ID' from 'some' strings and replace the string name with something more sensible.
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to mathematical overflow.
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time the window gets repainted
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fallback even when freeaddrinfo is available
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fixed value.
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delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary.
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[network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
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