Age | Commit message (Collapse) | Author |
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spotted by SmatZ.
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function and variables.
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actually handle more than 10 clients/companies/spectators in a nice way, i.e. without making a combobox with 100 players and add 90 new strings to be able to do so.
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state of UDP sockets.
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640 pixels.
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windows that are smaller than the default window size.
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every once in a while so the information stays fairly up-to-date when you are looking through the servers.
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moving { to a new line.
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variables.h to strings.h
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when a command failed instead of only the client that actually did the command.
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name text box. Patch by benc.
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actual behaviour.
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compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged.
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static newgrfs too.
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that it couldn't find; it only wanted to request the newgrf names of newgrfs that where available locally and than were called "<Unknown>".
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for UDP packets, i.e. unpassworded companies showed up passworded and vice versa.
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directory in this filename in the newgrf list. The directory was removed in r9560 because then it used to full path instead of the path relative to the data directory, but since the inclusion of "search paths" that is not necessary anymore.
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better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
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place money in some string.
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issues. Thanks to benc for providing the patch.
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money64, which is now renamed to player_money.
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be more flexible.
-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
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warnings
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inverted.
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Client ID > 255.
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dedicated servers can have the little lang flag.
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tabs with spaces.
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newgrf searching.
-Codechange: do not add duplicate files to the newgrf list.
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of players in the network game when they haven't joined the game yet.
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coding style (and rest of the code).
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the 'authorizing' state, not 'inactive'.
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kicked, i.e. people who only open a telnet (or similar) connection to a server.
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that are
mutually exclusive. At the same time, add an INITIALISED state which makes it
possible to check if a grf is not yet active but will be later on during the
GLS_ACTIVATION loading stage.
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