Age | Commit message (Collapse) | Author |
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rights and unread news.
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while the chat message box was visible
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static in that file.
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NetworkFindClientInfoFromIP().
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(anymore) otherwise.
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some headers
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(from clients and the server)
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meaningful names
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order doesn't require up to 765 commands.
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O(1) instead of O(n)
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caused the introgame to be the server's game causing desyncs when people tried to join
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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function and two company globals.
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a GRFText* to make translations possible
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GetScrolledRowFromWidget().
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missed :)
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hidden destructor call from Swap().
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in the content download window of which the data has not been acquired from the content server. The crash would occur after the content server's reply was processed and the ContentInfo object was replaced with another.
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DrawStringMultiLine().
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infinite loop
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define as well.
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enter 20 characters of the password
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network-lobby with the rest of the game (frosch)
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sync during GUI operation.
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was loaded the client might crash due to the AIs not being loaded while the game loop is executed
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consisted of unrelated values use static const (u)int
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static const variables
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that way
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