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path: root/src/network
AgeCommit message (Expand)Author
2021-04-27Codechange: refactor CheckGameCompatibility() from existing functionPatric Stout
2021-04-27Add: ability to retrieve game info from server over TCPPatric Stout
2021-04-27Codechange: be explicit in pointer comparisonsPatric Stout
2021-04-27Codechange: move all NetworkGameInfo related functions to a single filePatric Stout
2021-04-27Change: [Network] lower TCP connect() timeout to 3s (#9112)Patric Stout
2021-04-27Cleanup: remove #ifdefs for compiling the old content serverrubidium42
2021-04-27Codechange: [Network] Do not leak os_abstraction.h via fios.hrubidium42
2021-04-27Codechange: [Network] Do not leak os_abstraction.h via network_funcrubidium42
2021-04-27Change: [Network] Use string error messages instead of numeric error numbers ...rubidium42
2021-04-27Fix: [Network] errno and strerror do not handle network errors on Windowsrubidium42
2021-04-26Fix 8a95fee4: Missing initialiser in Packet constructorCharles Pigott
2021-04-25Change: [Network] Remove now defunct savegame transfer packet limiterrubidium42
2021-04-25Change: use 32 KiB packets to send requests to the content serverRubidium
2021-04-25Change: use 32 KiB packets to transfer the savegameRubidium
2021-04-25Codechange: differentiate between UDP, TCP and compatibility MTU valuesRubidium
2021-04-25Codechange: allow different limits in packet sizesRubidium
2021-04-25Fix: [Network] Prevent stalling save game transfer when compression is slowrubidium42
2021-04-24Change: use icons to indicate you/host in Online Players GUIPatric Stout
2021-04-24Add: move "New Company" inside the Online Players GUIPatric Stout
2021-04-24Change: track hover position on Online Players GUIPatric Stout
2021-04-24Add: ask for confirmation on admin actions in network gamesPatric Stout
2021-04-24Add: admin menu for companies in multiplayer gamesPatric Stout
2021-04-24Feature: rework in-game Online Players GUIPatric Stout
2021-04-24Codechange: use std::vector instead of a fixed size array for PacketsRubidium
2021-04-24Codechange: add accessor for the packet type to Packet and make the internal ...Rubidium
2021-04-24Codechange: remove public access to the next pointer in PacketRubidium
2021-04-24Codechange: encapsulate reading the size of a PacketRubidium
2021-04-24Codechange: encapsulate the logic about how many bytes can be sent from a buf...Rubidium
2021-04-24Codechange: move the logic shrinking of the packets into the Packet itselfRubidium
2021-04-24Codechange: encapsulate writing data from Packets into sockets/files/buffers ...Rubidium
2021-04-24Codechange: encapsulate reading data from sockets into Packets to prevent pac...Rubidium
2021-04-24Codechange: move logic whether there is enough space in a packet to write dat...Rubidium
2021-04-24Codechange: move more logic about packet size validity and reading into PacketRubidium
2021-04-24Add: [Network] Validate the client name when receiving one from the serverrubidium42
2021-04-24Add: [Network] Validate the client name server side, so no clients with inval...rubidium42
2021-04-24Change: [Network] Prevent invalid client names being sent to the server when ...rubidium42
2021-04-24Feature: [Network] Ensure players fill in a name instead of defaulting to "Pl...rubidium42
2021-04-24Codechange: [Network] Introduce function to validate the client namerubidium42
2021-04-22Codechange: Use new widget features on chat message box.Peter Nelson
2021-04-21Codechange: merge duplicated logic to scroll in lists by key into a single fu...Rubidium
2021-04-20Doc: server name doesn't need to be advertised to be validPatric Stout
2021-04-20Codechange: remove always-empty "address" from NetworkContentSocketHandlerPatric Stout
2021-04-20Codechange: split ParseConnectionString into two functionsPatric Stout
2021-04-20Remove: "language" field from server/clientPatric Stout
2021-04-20Remove: "map_name" from server announcements / listingPatric Stout
2021-04-17Fix #9042: Make multiplayer server list height auto-fill window.Peter Nelson
2021-04-16Feature: Show previous chat history when the chat message box is openPeter Nelson
2021-04-16Codechange: Use std::deque for chat history instead of fixed arrayPeter Nelson
2021-04-16Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match ...Peter Nelson
2021-04-12Change: warn the user about the resolving of an address being extra very slowRubidium